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    Home » Warhammer 3 Gets Massive Update for July 2025
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    Warhammer 3 Gets Massive Update for July 2025

    morshediBy morshediJuly 9, 2025No Comments38 Mins Read
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    Inventive Meeting has dropped Patch 6.2.2 for Whole Warfare: Warhammer 3, bringing enhancements to the Warriors of Chaos marketing campaign, efficiency enhancements, and quite a few faction-balancing changes. The sheer variety of changes made to Total War: Warhammer 3 within the replace guarantees a contemporary expertise for brand new and skilled gamers alike, supplementing latest adjustments made to the sport’s Magic system with tweaks to virtually each faction.

    Launched in 2021, Whole Warfare: Warhammer 3 has acquired constant assist by way of common updates and content material expansions, retaining its participant base by conserving the gameplay contemporary and inspiring gamers to experiment with new methods. With almost 100 different factions in Total War: Warhammer 3 to select from throughout 24 playable races, the builders have a ton of gameplay variables to juggle when making adjustments to the grand technique recreation’s quite a few techniques.

    3:29

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    Every Total War Game, Ranked

    The Whole Warfare franchise’s legacy is studded with iconic technique video games. This is how they stack up.

    Though it is solely been a number of weeks since Creative Assembly released Patch 6.2 for Total War: Warhammer 3 in late June, replace 6.2.2 boasts a hefty checklist of patch notes filled with bug fixes and steadiness changes. The place Patch 6.2 centered on overhauling Magic Objects and results, 6.2.2 makes hefty adjustments to particular person models and their skills. Followers of the Domination recreation mode will now discover elite infantry models way more helpful for contesting factors than lesser models, due to a lift to their seize energy. Inventive Meeting additionally raised the possibility for all foot characters to disregard knockback to 40%, together with gentle non-combat characters similar to wizards.

    Patch 6.2.2’s bug fixes embody an enchancment to the AI within the Total War: Warhammer 3 Warriors of Chaos Campaign, particularly relating to building priorities. The patch refines the Auto-construct buildings characteristic and impacts how the Marketing campaign’s AI chooses building templates for acceptable constructing classes. Different fixes resolve extreme loading instances for PCs operating the sport on HDDs, actions that trigger the sport to crash, and UI visibility points.

    Inventive Meeting has promised the Tides of Torment DLC for Total War: Warhammer 3 will deliver the ultimate playable faction to the sport in July. Nonetheless, a particular launch date for the DLC past that has not been introduced, making a July launch appear much less doubtless. The developer can be celebrating the Whole Warfare sequence’ twenty fifth anniversary from August to November main as much as the Whole Warfare: twenty fifth Anniversary Showcase in December, so fingers crossed the DLC will drop earlier than summer season’s over.

    Whole Warfare: Warhammer 3 Replace 6.2.2 Patch Notes

    BUG FIXES

    HIGHLIGHTS

    • Warriors of Chaos Marketing campaign AI has recieved an replace – right here’s Rado with the newest:

    Hello there,

    We recognized and resolved a problem with how army buildings for the Warriors of Chaos are categorised and prioritised. This repair improves the Marketing campaign AI’s building priorities and incentivises it to decide on higher province-level building templates.

    Moreover the “Auto-construct buildings” characteristic ought to be a lot better about selecting the proper buildings within the corresponding classes. We are going to proceed to watch the scenario in case any additional points come up.

    — Radoslav Borisov // Lead Technical Designer

    PERFORMANCE

    • Resolved edge instances with extreme loading instances on some restricted spec machines with HDDs.
    • Resolved a problem the place hovering over sure occasions may trigger the sport to crash.

    GENERAL GAMEPLAY

    • Resolved a problem that allowed Arcane Essays to be looted in defensive battles by armies with no Imperial Wizards in them when taking part in because the Golden Order.
    • Resolved a problem the place factions couldn’t loot pooled sources when attacking forces of the Golden Order.
    • The Hobgoblin Bolt Thrower now not advantages from the Hell-Forge (Since Hobgoblins wouldn’t have a capability restrict and don’t expend armaments, they’re unaffected by Hell-Forge upgrades.)
    • Mounted duplicated “minor faction potential” and “ai power & thread evaluation” setting fields when making a multiplayer marketing campaign.
    • Mounted the Ogre Camp tooltip the place it wasn’t being displayed accurately in some mission descriptions.
    • Gorbad’s “Block an’ Smash!” tactic now accurately impacts Savage Orcs too.
    • Mounted a sound impact not taking part in in the course of the last encounter in Land of the Plaguelord in Realms of Chaos.

    SKILLS & TRAITS

    • Ogre artillery now advantages from Zhatan’s artillery vary enhance defeat trait.
    • The tooltip on Skulltaker’s skill ‘Bloody Onslaught’ now accurately updates its period after placing a talent level into the flexibility.

    ANCILLARIES & MAGIC ITEMS

    • Decreased the penalty that Tomb Kings & Dwarfs must their merchandise drop probability to be according to the game-wide discount launched in Patch 6.2 (these factions ought to see gadgets drop at the next charge now).
    • The Golden Crown of Atrazar now has the proper uniqueness rating, and will seem accurately in comparison with different distinctive gadgets.
    • The merchandise “Void Armour” now accurately offers Worry in addition to Terror.
    • The Burning Books of Khorne now accurately apply Khorne corruption to provinces, not simply ones that you just personal.
    • Mounted a problem the place, after gathering all of the Burning Books of Khorne and triggering the ultimate dilemma, there was nonetheless an opportunity to drop a brand new Burning Guide of Khorne.

    BUILDINGS/SETTLEMENTS

    • Fort Bergbres can now intercept armies transferring by way of its cross, identical to the opposite forts.
    • When constructing the Khorne Cultist Outpost/Enclave (Drugs), Lord and Hero stats now correctly replace upon constructing completion and upgrades.

    UI/UX

    • Mounted components of character/military choice UI being seen whereas Vampire Coast’s “Treasure Maps & Items of Eight” panel is open.
    • Mounted “Faction Claims a Soul!” World Occasion message transition to parchment.
    • Mounted tooltip when demolishing Ogre Camp Buildings.

    ENVIRONMENT/UNIT MODELS

    • Mounted a problem the place a number of Cathay farmland maps had oddly-shaped rice paddies. The paddies are actually correctly flooded!

    BALANCE CHANGES

    Identified points

    • The “Photo voltaic Engine” passive shows a vigour discount of 0% per second.

      • That is really 0.25% per second and the decimals can be adjusted in a later patch.
    • Thundertusk was supposed to obtain a unit cap restrict of 1 per military in multiplayer.

      • This didn’t make it into this launch, however will occur in a later patch.

    Complicated Stat Adjustments

    Elite infantry in Domination

    We’ve created a brand new class of seize energy for elite infantry particularly in domination mode, rising their skill to contest the purpose vs cheaper models.

    Models on this class have a seize energy of seven in comparison with the standard 5 for infantry.

    The models that use this new class are:

    • Darkish Elves

      • Har Ganeth Executioners
      • Blades of the Blood Queen (Har Ganeth Executioners)
      • Black Guard of Naggarond
    • Excessive Elves

      • Phoenix Guard
      • Keepers of the Flame (Phoenix Guard)
      • Swordmasters of Hoeth
    • Wooden Elves

    • Dwarfs

      • Big Slayers
      • Hammerers
      • Peak Gate Guard (Hammerers)
      • Hammerers (Grudge Settlers)
      • Ironbreakers
      • Norgrimlings Ironbreakers (Ironbreakers)
    • Lizardmen

      • Temple Guard
      • Star Chamber Guardians (Temple Guard)
      • Blessed Temple Guard
    • Vampire Coast

      • Depth Guard
      • The Bloody Reaver Deck Guard (Depth Guard)
      • Depth Guard (Polearms)
    • Chaos Dwarfs

      • Infernal Ironsworn
      • The Immortals (Infernal Ironsworn)
    • Cathay

      • Celestial Dragon Guard
      • The Dune Dragons (Celestial Dragon Guard)
    • Chaos (Human Models)

      • Chosen of Khorne
      • Chosen of Khorne (Twin Weapons)
      • Chosen of Nurgle
      • Chosen of Nurgle (Nice Weapons)
      • Chosen of Slaanesh
      • Chosen of Slaanesh (Hellscourges)
      • Chosen of Tzeentch
      • Chosen of Tzeentch (Halberds)
      • Chosen (Halberds)
      • Chosen
      • Chosen (Nice Weapons)
      • The Slaughtergard (Chosen of Khorne – Halberds)
      • Skullreapers
    • Chaos (daemonic models)

      • Exalted Bloodletters of Khorne
      • Exalted Plaguebearers of Nurgle
      • Exalted Daemonettes of Slaanesh
      • Exalted Pink Horrors of Tzeentch
      • Hellforged Host (Exalted Bloodletters of Khorne)
      • Festering Stooges (Exalted Plaguebearers of Nurgle)
      • Bringers of Beguilement (Exalted Daemonettes of Slaanesh)
      • Blazing Squealers (Exalted Pink Horrors of Tzeentch)

    We’re elevating the minimal quantity of knockback ignore probability we give foot characters to 40% throughout the board.

    Beforehand, a number of gentle non-combat characters (principally wizards) had values between 20-30%.

    These characters are proving a bit extra resilient than we’d like when confronted with overwhelmingly large opponents, so we’re elevating the chances that they’ll keep standing when attacked, permitting them to each obtain (and dish out) assaults a bit extra reliably.

    Unit Steadiness

    Beastmen

    Beastlord

    • Recruitment Value (MP): 750 -> 650

    Beastlord [Mount: Tuskgor Chariot]

    • Recruitment Value (MP): 1050 -> 950

    Beastlord [Mount: Razorgor Chariot]

    • Recruitment Value (MP): 1250 -> 1150

    Khazrak the One-Eye

    • Recruitment Value (MP): 950 -> 800

    Khazrak the One-Eye [Mount: Tuskgor Chariot]

    • Recruitment Value (MP): 1250 -> 1100

    Khazrak the One-Eye [Mount: Razorgor Chariot]

    • Recruitment Value (MP): 1450 -> 1300

    Malagor the Darkish Omen

    • Recruitment Value (MP): 1000 -> 1100

    Bray-Shaman

    • Recruitment Value (MP): 350 -> 400

    Bray-Shaman [Mount: Razorgor Chariot]

    • Recruitment Value (MP): 850 -> 900

    Bray-Shaman [Mount: Tuskgor Chariot]

    • Recruitment Value (MP): 650 -> 700

    Nice Bray-Shaman

    • Recruitment Value (MP): 550 -> 600

    Nice Bray-Shaman [Mount: Razorgor Chariot]

    • Recruitment Value (MP): 1050 -> 1100

    Nice Bray-Shaman [Mount: Tuskgor Chariot]

    • Recruitment Value (MP): 850 -> 900

    Tzaangors

    Cockatrice

    • Recruitment Value (MP): 1100 -> 1050
    • Knock and hit response ignore probability: 50% → 75%

    Incarnate Elemental of Beasts

    Gor Herd

    • Base Weapon Injury: 31 -> 30
    • Armour Piercing Weapon Injury: 11 -> 10

    Ungor Raiders

    • Base Reload Time (Seconds): 8 -> 9

    Chaos Spawn

    • Cost Bonus: 30 -> 35
    • Base Weapon Injury: 100 -> 102
    • Armour Piercing Weapon Injury: 40 -> 48

    Spawn of Shadowgave

    • Base Weapon Injury: 100 -> 102
    • Armour Piercing Weapon Injury: 40 -> 48

    Khorrok’s Manrippers (Bestigor Herd)

    • Recruitment Value (MP): 1300 -> 1250

    Bretonnia

    • Blessing of the girl is now 100g for each characters and models that may buy it.

    Lord [Mount: Hippogryph]

    • Recruitment Value (MP): 1500 -> 1450

    Alberic de Bordeleaux [Mount: Tempete]

    • Recruitment Value (MP): 1650 -> 1600

    Prophetess

    • Recruitment Value (MP): 400 -> 350

    Prophetess [Mount: Barded Warhorse]

    • Recruitment Value (MP): 650 -> 600

    Prophetess [Mount: Royal Pegasus]

    • Recruitment Value (MP): 800 -> 750

    Battle Pilgrims

    • Melee Defence: 31 -> 33
    • Missile Block Probability %: 35 -> 55

    The Holy Wardens of La Maisontaal (Battle Pilgrims)

    • Bonus vs. Infantry: 0 -> 5

    Foot Squires

    • Recruitment Value (MP): 750 -> 725
    • Management: 65 -> 70
    • Melee Assault: 26 -> 28
    • Melee Defence: 24 -> 26

    Beastslayers of Bastonne (Foot Squires)

    • Recruitment Value (MP): 950 -> 925
    • Management: 75 -> 80
    • Melee Assault: 29 -> 31
    • Melee Defence: 50 -> 52

    Area Trebuchets

    • Recruitment Value (MP): 650 -> 600

    Blessed Area Trebuchets

    • Recruitment Value (MP): 850 -> 800

    Knights of the Realm

    • Armour: 90 -> 100
    • Base Weapon Injury: 28 -> 30
    • Armour Piercing Weapon Injury: 9 -> 10

    Knights of the Lionhearted (Knights of the Realm)

    • Armour: 90 -> 100
    • Base Weapon Injury: 28 -> 30
    • Armour Piercing Weapon Injury: 9 -> 10

    Grail Guardians

    • Recruitment Value (MP): 1900 -> 1850

    Questing Knights

    The Companions of Quenelles (Questing Knights)

    Chaos Dwarfs

    Daemonsmith Sorcerer [Mount: Bale Taurus]

    • Recruitment Value (MP): 1900 -> 2000

    Infernal Castellan

    Hashut’s Darkish Ravagers (Bull Centaur Renders – Twin Axes)

    • Recruitment Value (MP): 1850 -> 1800

    Okay’daai Fireborn

    • Recruitment Value (MP): 1400 -> 1325

    Okay’daai Destroyer

    • Recruitment Value (MP): 2200 -> 2000
    • Melee Assault: 52 -> 56
    • Melee Defence: 34 -> 38
    • Hellish Frenzy activation Threshold: above 75% hp → above 50% hp

    Magma Cannon

    • Recruitment Value (MP): 1050 -> 1000

    Skullcracker

    • Recruitment Value (MP): 1200 -> 1150

    Skullcracker + Dreadquake Mortar

    • Recruitment Value (MP): 2800 -> 2750

    Iron Daemon

    • Recruitment Value (MP): 1100 -> 1150

    Iron Daemon + Dreadquake Mortar

    • Recruitment Value (MP): 2700 -> 2750

    The Daemon’s Tongue (Iron Daemon)

    • Recruitment Value (MP): 1700 -> 1750

    The Daemon’s Tongue + Dreadquake Mortar

    • Recruitment Value (MP): 3300 -> 3350

    Daemons of Chaos

    Be’lakor

    • Recruitment Value (MP): 2600 -> 2450

    Darkish Elves

    All Scourgerunner Chariots (together with character mounts)

    • Base Reload Time (Seconds): 6 -> 7

    Malekith [Mount: Cold One Chariot]

    • Cost Bonus: 80 -> 90
    • Acceleration: 4 -> 6
    • Deceleration: 6 -> 7

    Grasp [Mount: Cold One Chariot]

    • Cost Bonus: 75 -> 85
    • Acceleration: 4 -> 6
    • Deceleration: 6 -> 7

    Har Ganeth Executioners

    • Melee Assault: 44 -> 46
    • Cost Bonus: 28 -> 32
    • Base Weapon Injury: 13 -> 14
    • Armour Piercing Weapon Injury: 29 -> 32

    Blades of the Blood Queen (Har Ganeth Executioners)

    • Melee Assault: 54 -> 56
    • Cost Bonus: 28 -> 32
    • Base Weapon Injury: 13 -> 14
    • Armour Piercing Weapon Injury: 29 -> 32

    Chilly One Chariots

    • Cost Bonus: 50 -> 65
    • Acceleration: 4 -> 6
    • Deceleration: 6 -> 7

    Chilly One Knights

    • Recruitment Value (MP): 1000 -> 1050

    Chilly One Dread Knights

    • Recruitment Value (MP): 1300 -> 1350

    Warfare Hydra

    • Recruitment Value (MP): 1600 -> 1550
    • Extra Hit Factors: 9450 -> 10392

    Chill of Sontar (Warfare Hydra)

    • Recruitment Value (MP): 1950 -> 1900
    • Extra Hit Factors: 9450 -> 10392

    Kharibdyss

    Dwarfs

    Thorek Ironbrow

    • Recruitment Value (MP): 1000 -> 1100
    • Can now not take the Rune of Fireplace and Dwelling in multiplayer

    Thorek Ironbrow [Mount: Anvil of Doom]

    • Recruitment Value (MP): 1450 -> 1550
    • Can now not take the Rune of Fireplace and Dwelling in multiplayer

    Runelord

    • Can now not take the Rune of Fireplace and Dwelling in multiplayer

    Ungrim Ironfist

    • Can now take Wonderful Loss of life as an possibility for 150g

    Garagrim Ironfist

    • Slayer of Legend now requires 150 kills for max impact from 300

    Doomseekers

    • Wards of Grimnir now requires 150 kills for max impact from 300

    Bolt Throwers

    • Recruitment Value (MP): 700 -> 750

    Empire

    Volkmar the Grim [Mount: War Altar of Sigmar]

    • Melee Defence: 20 -> 25
    • Bonus vs. Infantry: 15 -> 25

    Arch Lector

    • Melee Assault: 30 -> 35
    • Bonus vs. Infantry: 0 -> 10

    Arch Lector [Mount: Barded Warhorse]

    • Melee Assault: 30 -> 35
    • Bonus vs. Infantry: 0 -> 10

    Warrior Priest

    Warrior Priest [Mount: Barded Warhorse]

    Engineer

    • Base Reload Time (Seconds): 10 -> 11
    • Calibration Distance: 115 -> 105

    Engineer [Mount: Mechanical Steed]

    • Melee Defence: 32 -> 36
    • Base Reload Time (Seconds): 10 -> 11
    • Calibration Distance: 115 -> 105

    Engineer [Mount: Barded Warhorse]

    • Base Reload Time (Seconds): 10 -> 11
    • Calibration Distance: 115 -> 105

    Nuln Ironsides

    • Recruitment Value (MP): 875 -> 825

    Flagellants

    The Tattersouls (Flagellants)

    • Recruitment Value (MP): 875 -> 800
    • Recruitment Value (SP): 875 -> 800
    • Repairs Value: 219 -> 200
    • Cost Bonus: 24 -> 28

    Zintler’s Reiksguard (Reiksguard)

    • Recruitment Value (MP): 1350 -> 1300

    Mortars

    • Recruitment Value (MP): 650 -> 600

    Sootson’s Weapons (Mortars)

    • Recruitment Value (MP): 800 -> 750

    Helblaster Volley Weapons

    The Black Lions (Warfare Wagons – Helblasters)

    Grand Cathay

    Astromancer [Mount: Great Moon Bird]

    • Recruitment Value (MP): 1800 -> 1700
    • Base Weapon Injury: 340 -> 360
    • Armour Piercing Weapon Injury: 160 -> 200

    Gate Grasp

    • Calibration Space: 5.1 -> 1

    Gate Grasp [Mount: Warhorse]

    • Calibration Space: 5.1 -> 1

    Astromancer [Mount: Wu Xing War Compass]

    • Recruitment Value (SP): 1300 -> 1250
    • MP price will change in a later hotfix

    Saytang the Watcher

    • Management: 80 -> 90
    • Added Attribute: Encourages

    Jade Warriors

    • Recruitment Value (MP): 550 -> 525

    Celestial Dragon Guard

    • Recruitment Value (MP): 1050 -> 1000

    The Dune Dragons (Celestial Dragon Guard)

    • Recruitment Value (MP): 1350 -> 1300

    Celestial Dragon Crossbows

    • Recruitment Value (MP): 1050 -> 1000

    The Grace of Quai Yin (Celestial Dragon Crossbows)

    • Recruitment Value (MP): 1300 -> 1250

    Nan-Gau Grenadiers

    • Variety of Entities: 80 -> 90

    Jade Lion

    • Recruitment Value (MP): 1200 -> 1100

    Jet Lion

    • Recruitment Value (MP): 1200 -> 1100

    Wu Xing Warfare Compass

    • Recruitment Value (SP): 950 -> 900
    • MP price will change in a later hotfix

    Nice Moon Fowl

    • Recruitment Value (MP): 1600 -> 1500
    • Base Weapon Injury: 340 -> 360
    • Armour Piercing Weapon Injury: 160 -> 200

    Terracotta Sentinel

    • Management: 75 -> 85
    • Added Attribute: Encourages

    The Inexperienced Guardian (Terracotta Sentinel)

    • Recruitment Value (MP): 2000 -> 1900
    • Management: 85 -> 95
    • Added Attribute: Encourages

    Greenskins

    Gorbad Ironclaw

    • Da boss has a plan now has the proper value for its tier (200g → 150g)

    Azhag the Slaughterer [Mount: Skullmuncha]

    • Entity Mass: 2300 -> 3000

    Orc Warboss [Mount: Wyvern]

    • Entity Mass: 2300 -> 3000

    Night time Goblin Large Boss

    • Recruitment Value (MP): 400 -> 325

    Night time Goblin Large Boss (Mount: Nice Cave Squig)

    • Recruitment Value (MP): 600 -> 525

    Snagla Grobspit

    • Recruitment Value (MP): 750 -> 700

    Ruglud’s Armoured Orcs

    • Recruitment Value (MP): 725 -> 750
    • Ammo of Major Missile Weapon: 24 -> 22

    Night time Goblins

    • Base Weapon Injury: 21 -> 20
    • Armour Piercing Weapon Injury: 6 -> 7

    Night time Goblins (Fanatics)

    • Base Weapon Injury: 21 -> 20
    • Armour Piercing Weapon Injury: 6 -> 7

    Da Eight Peak Loonies (Night time Goblins Fanatics)

    • Base Weapon Injury: 21 -> 20
    • Armour Piercing Weapon Injury: 6 -> 7

    Night time Goblin Archers

    • Base Weapon Injury: 21 -> 20
    • Armour Piercing Weapon Injury: 6 -> 7
    • Base Missile Injury: 10 -> 11

    Da Rusty Arrers (Night time Goblin Archers)

    • Base Weapon Injury: 21 -> 20
    • Armour Piercing Weapon Injury: 6 -> 7
    • Base Missile Injury: 10 -> 11

    Night time Goblin Archers (Fanatics)

    • Base Weapon Injury: 21 -> 20
    • Armour Piercing Weapon Injury: 6 -> 7
    • Base Missile Injury: 10 -> 11

    Snotling Pump Wagons (Flappas)

    • Recruitment Value (MP): 650 -> 700

    Snotling Pump Wagons (Spiky Rollers)

    • Recruitment Value (MP): 900 -> 850
    • Cost Bonus: 30 -> 35
    • Base Weapon Injury: 10 -> 12
    • Armour Piercing Weapon Injury: 20 -> 23

    Goblin Rock Lobbers

    • Recruitment Value (MP): 600 -> 550

    Snagla’s Deff Throwa (Goblin Bolt Throwa)

    • Added Attribute: Vanguard Deployment

    Trolls

    • Recruitment Value (MP): 800 -> 750

    Mangler Squigs

    • Base Weapon Injury: 36 -> 38
    • Armour Piercing Weapon Injury: 84 -> 90
    • Bonus vs. Infantry: 16 -> 20

    Feral Wyvern

    • Recruitment Value (MP): 1300 -> 1200
    • Entity Mass: 2300 -> 3000

    Feral Hydra

    • Recruitment Value (MP): 1600 -> 1550
    • Extra Hit Factors: 9450 -> 10392

    Feral Wyvern

    • Recruitment Value (MP): 1300 -> 1200
    • Entity Mass: 2300 -> 3000

    Arachnaroks (All variants)

    • Knockback ignore probability 15% → 85%
    • Hit response ignore probability 15% → 60%

    Excessive Elves

    Tyrion

    • Base Weapon Injury: 160 -> 140
    • Armour Piercing Weapon Injury: 310 -> 330
    • Hit response ignore probability 75% → 80%

    Tyrion [Mount: Malhandhir]

    • Base Weapon Injury: 160 -> 140
    • Armour Piercing Weapon Injury: 310 -> 330
    • Hit response ignore probability 70% → 80%

    Alith Anar

    • Recruitment Value (MP): 1000 -> 900
    • The Shadowcrown now not requires a close-by enemy to grant its advantages
    • The Moonbow now has a homing profile

    Loremaster of Hoeth

    • Base Weapon Injury: 125 -> 135
    • Armour Piercing Weapon Injury: 235 -> 265

    Noble

    • Now has Colossal Strike as a substitute of Lethal Onslaught in MP

    Sisters of Avelorn

    • Recruitment Value (MP): 1100 -> 1050

    Everqueen’s Courtroom Guards (Sisters of Avelorn)

    • Recruitment Value (MP): 1300 -> 1250

    White Lions of Chrace

    • Extra Hit Factors: 67 -> 72

    The Puremane Firm (White Lions of Chrace)

    • Extra Hit Factors: 67 -> 72

    Swordmasters of Hoeth

    • Cost Bonus: 20 -> 28
    • Base Weapon Injury: 11 -> 12
    • Armour Piercing Weapon Injury: 25 -> 28

    Dragon Princes

    The Fireborn (Dragon Princes)

    Silver Helms

    Silver Helms (Shields)

    Khorne

    ARMY ABILITIES

    Relentless Rage

    • Now moreover imbues the Unyielding Assault attribute

    UNITS

    Valkia the Bloody

    • Recruitment Value (MP): 1300 -> 1400

    Skulltaker

    • Recruitment Value (MP): 1100 -> 1150
    • Recruitment Value (SP): 1100 -> 1150

    Skulltaker [Mount: Blood Throne]

    • Recruitment Value (MP): 1600 -> 1650
    • Recruitment Value (SP): 1600 -> 1650
    • Melee Defence: 35 -> 25

    Arbaal the Undefeated

    • Recruitment Value (MP): 1250 -> 1200
    • Thirst for Problem depth requirement: 400 → 250
    • Destroyer of Khorne depth requirement: 150 → 100

    Arbaal the Undefeated [Mount: Flesh Hound of Khorne]

    • Recruitment Value (MP): 1650 -> 1600
    • Entity Mass: 1500 -> 1800
    • Thirst for Problem depth requirement: 400 → 250
    • Destroyer of Khorne depth requirement: 150 → 100

    Bloodspeaker

    • Recruitment Value (MP): 750 -> 650

    Bloodspeaker [Mount: Horse]

    • Recruitment Value (MP): 950 -> 850

    Bloodspeaker [Mount: Warshrine]

    • Recruitment Value (MP): 1450 -> 1400

    Scyla Anfingrimm

    • Recruitment Value (MP): 1300 -> 1225

    Gorebeast Chariots of Khorne

    • Recruitment Value (MP): 1300 -> 1250
    • Melee Defence: 25 -> 27
    • Acceleration: 5.5 -> 6

    Bloodcrushers of Khorne

    • Extra Hit Factors: 223 -> 231

    Heralds of Khorne’s Fury (Bloodcrushers of Khorne)

    • Extra Hit Factors: 223 -> 231

    Skullcrushers of Khorne

    • Extra Hit Factors: 237 -> 245

    Knights of the Brazen Throne (Skullcrushers of Khorne)

    • Extra Hit Factors: 237 -> 245

    Spawn of Khorne

    • Cost Bonus: 30 -> 35
    • Base Weapon Injury: 118 -> 120
    • Armour Piercing Weapon Injury: 42 -> 50

    Slaughterbrute

    • Acceleration: 3 -> 4
    • Deceleration: 4 -> 5

    Kislev

    Boris Ursus

    • Recruitment Value (MP): 1100 -> 1050

    Boris Ursus [Mount: Warhorse]

    • Recruitment Value (MP): 1300 -> 1250

    Boris Ursus [Mount: Urskin]

    • Recruitment Value (MP): 1500 -> 1450

    The Watchmen within the Night time (Armoured Kossars)

    • Cost Bonus: 12 -> 26

      • Beforehand didn’t have the cost bonus of a twin weapon loadout

    Armoured Kossars (Nice Weapons)

    • Recruitment Value (MP): 750 -> 700
    • Cost Bonus: 20 -> 22

    Ice Guard (Glaives)

    • Spell Injury Resistance %: 15 -> 35

    Ice Guard (Swords)

    • Spell Injury Resistance %: 15 -> 35

    Warfare Bear Riders

    Oath-Brothers of Tor (Warfare Bear Riders)

    Elemental Bear

    The Frozen Coronary heart of Winter (Elemental Bear)

    Incarnate Elemental of Beasts

    Frost Wyrm (All variants and mounts)

    Lizardmen

    Crimson Crested Skink Chief

    • Recruitment Value (MP): 650 -> 600
    • Can now take Colossal Strike

    Crimson Crested Skink Chief [Mount: Horned One]

    • Recruitment Value (MP): 1050 -> 1000
    • Can now take Colossal Strike

    Crimson Crested Skink Chief [Mount: Ripperdactyl]

    • Recruitment Value (MP): 1150 -> 1100
    • Can now take Colossal Strike

    Crimson Crested Skink Chief [Mount: Ancient Stegadon]

    • Recruitment Value (MP): 2150 -> 2100
    • Can now take Colossal Strike

    Saurus Oldblood

    • Recruitment Value (MP): 800 -> 750

    Saurus Oldblood [Mount: Cold One]

    • Recruitment Value (MP): 1100 -> 1050

    Saurus Oldblood [Mount: Carnosaur]

    • Recruitment Value (MP): 1800 -> 1750

    Kroxigor Historical

    • Recruitment Value (MP): 1200 -> 1150

    Lord Kroak

    • Recruitment Value (MP): 1400 -> 1350

    Skink Chief

    • Recruitment Value (MP): 450 -> 400

    Skink Chief [Mount: Terradon]

    • Recruitment Value (MP): 750 -> 700

    Skink Chief [Mount: Stegadon]

    • Recruitment Value (MP): 1700 -> 1650

    Skink Chief [Mount: Ancient Stegadon]

    • Recruitment Value (MP): 2000 -> 1950

    Saurus Warriors

    Saurus Warriors (Shields)

    Blessed Saurus Warriors (Shields)

    Sacred Kroxigor

    • Melee Assault: 36 -> 38
    • Cost Bonus: 24 -> 26

    Cohort of Huatl (Sacred Kroxigor)

    • Melee Assault: 45 -> 47
    • Cost Bonus: 24 -> 26

    Feral Carnosaur

    • Recruitment Value (MP): 1500 -> 1450

    Feral Stegadon

    • Recruitment Value (MP): 1050 -> 950

    The Pale Loss of life (Feral Troglodon)

    • Recruitment Value (MP): 1850 -> 1800

    Big Blowpipes (Dread Saurian Howdahs and Historical Stegadon platform)

    • Recategorized as a miscellaneous projectile
    • Beforehand, this projectile counted as artillery, inflicting the morale impression of being struck by cannons, mortars and different related weapons. That is now not the case
    • Big Blowpipes are nonetheless unable to be blocked

    Impartial

    Ulrika Magdova

    • Recruitment Value (MP): 950 -> 900

    Ulrika Magdova [Mount: Warhorse]

    • Recruitment Value (MP): 1150 -> 1100

    Gotrek

    • Gotrek’s Doom is now accurately costed at 150g (beforehand costed as a uncommon at 200g)

    Norsca

    Wulfrik the Wanderer [Mount: Norscan Warhorse]

    • Entity Mass: 1000 -> 1300

    Wulfrik the Wanderer [Mount: War Mammoth]

    • Recruitment Value (MP): 2200 -> 2150

    Marauder Chieftain [Mount: Norscan Warhorse]

    • Entity Mass: 1000 -> 1300

    Fimir Balefiend

    Kihar the Tormentor

    Marauder Spearmen

    • Recruitment Value (MP): 450 -> 425
    • Recruitment Value (SP): 450 -> 425

    Icehorn Marauders (Marauders)

    • Recruitment Value (MP): 600 -> 575
    • Recruitment Value (SP): 600 -> 575

    Marauder Berserkers

    • Slimmed down entity collision

      • 0.89 → 0.75 (for reference, a marauder champion is 0.6 and a chaos warrior is 0.7)
      • Beforehand had an unusually massive gentle collision radius for infantry, which made them carry out a good bit worse than their stats would suggest. We’ll regulate this unit within the close to future to see if this warrants any followup changes to the efficiency

    Marauder Champions (Nice Weapons)

    • Recruitment Value (MP): 1100 -> 1000

    Marauder Ice Wolf Chariots

    • Recruitment Value (MP): 900 -> 950

    Marauder Horsemen (Throwing Axes)

    • Recruitment Value (MP): 625 -> 600

    Norscan Trolls

    • Recruitment Value (MP): 800 -> 750

    Fimir Warriors

    • Recruitment Value (MP): 1200 -> 1150
    • Cost Bonus: 25 -> 30

    Mist Stalkers (Fimir Warriors)

    • Recruitment Value (MP): 1450 -> 1400
    • Cost Bonus: 25 -> 30

    Fimir Warriors (Nice Weapons)

    Feral Mammoth

    • Recruitment Value (MP): 1450 -> 1400

    Warfare Mammoth

    • Recruitment Value (MP): 1900 -> 1800

    Warfare Mammoth (Warshrine)

    • Recruitment Value (MP): 1900 -> 2000

    Nurgle

    ARMY ABILITIES

    Rot, Wonderful Rot

    • Lively Time (Seconds): 18 -> 20
    • Unfold Radius: 30m → 50m

    UNITS

    Herald of Nurgle [Mount: Rot Fly]

    • Entity Mass: 1400 -> 1800

    Plagueridden [Mount: Rot Fly]

    • Entity Mass: 1400 -> 1800

    Rot Flies

    • Entity Mass: 1000 -> 1500

    Plague Drones of Nurgle

    • Entity Mass: 1000 -> 1500

    Plague Drones of Nurgle (Loss of life’s Heads)

    • Entity Mass: 1000 -> 1500

    The Angels of Decay (Plague Drones – Loss of life’s Heads)

    • Entity Mass: 1000 -> 1500

    Pox Riders of Nurgle

    • Recruitment Value (MP): 1050 -> 1000
    • Melee Assault: 32 -> 36

    Barons of the Bathroom (Pox Riders of Nurgle)

    Spawn of Nurgle

    • Cost Bonus: 30 -> 35
    • Base Weapon Injury: 118 -> 120
    • Armour Piercing Weapon Injury: 42 -> 50

    Beast of Nurgle

    • Base Weapon Injury: 100 -> 105
    • Armour Piercing Weapon Injury: 200 -> 215
    • Run Velocity: 4 -> 4.5

    Nice Unclean One

    • Recruitment Value (MP): 1800 -> 1700
    • makes use of for sure Stream of Corruption: 1 → 2

    Uncle Furuncle (Nice Unclean One)

    • Recruitment Value (MP): 2200 -> 2000
    • makes use of for sure Stream of Corruption: 1 → 2

    Toad Dragon

    • Hit response ignore probability: 60% → 70%

    Ogre Kingdoms

    ARMY ABILITIES

    • Total achieve charge for military skill useful resource decreased by 10%

    Meat Feast

    • Therapeutic per second: 1.6% → 1.4%

    UNITS

    Greasus Goldtooth

    • Assaults now inflict the Monstrous Influence contact impact, massively reducing pace
    • Hoardmaster is now baked into his MP profile

    Bragg the Gutsman

    • Recruitment Value (MP): 1200 -> 1150
    • Base Weapon Injury: 180 -> 125
    • Armour Piercing Weapon Injury: 320 -> 375
    • Knock ignore probability: 60% → 80%

    Bruiser

    • Recruitment Value (MP): 900 -> 850
    • Missile Block Probability %: 10 -> 20
    • Base Weapon Injury: 120 -> 130
    • Armour Piercing Weapon Injury: 280 -> 295
    • Bonus vs. Infantry: 10 -> 20

    Hunter [Mount: Stonehorn]

    • Recruitment Value (MP): 2100 -> 2150

    Piggyback Knights (Pigback Riders)

    • Recruitment Value (MP): 550 -> 600
    • Melee Defence: 33 -> 34

    Leadbelchers

    • Projectile Penetration: 5 → 3

    Crushers (Ironfists)

    • Recruitment Value (MP): 1800 -> 1750

    Mournfang Cavalry (Ironfists)

    • Recruitment Value (MP): 1250 -> 1200

    Stonehorn (Harpoon Launcher)

    The Snowhorn of Mourn (Stonehorn)

    Stonehorn

    Thundertusk

    • Extra Hit Factors: 10600 -> 10100
    • Management: 70 -> 65
    • Run Velocity: 6.6 -> 6
    • Run Velocity: 6.6 -> 6

    Skaven

    Queek Headtaker

    • Recruitment Value (MP): 900 -> 850
    • Extra Hit Factors: 4280 -> 4664
    • Knock ignore probability: 40% → 75%

    Warlord

    • Recruitment Value (MP): 550 -> 525

    Warlord [Mount: Bonebreaker]

    • Recruitment Value (MP): 1000 -> 975

    Warlord [Mount: Brood Horror]

    • Recruitment Value (MP): 1250 -> 1225

    Eshin Sorcerer

    • Recruitment Value (MP): 350 -> 300

    Plague Priest

    • Recruitment Value (MP): 500 -> 450

    Plague Priest [Mount: Plague Furnace]

    • Recruitment Value (MP): 1400 -> 1350

    Ghoritch

    • Recruitment Value (MP): 1600 -> 1450

    Brood Horror

    • Recruitment Value (MP): 1100 -> 1050
    • Added Scurry Away

    Warp-Grinders

    • Extra Hit Factors: 156 -> 176

    Poisoned Wind Globadiers

    • Base Reload Time (Seconds): 11 -> 12

    Warpfire Throwers

    • Base Reload Time (Seconds): 14 -> 13

    The Doombringers (Warpfire Throwers)

    • Base Reload Time (Seconds): 14 -> 13

    The Avalanche Mortars (Loss of life Globe Mortars)

    • Recruitment Value (MP): 1500 -> 1600

    Slaanesh

    ARMY ABILITIES

    • Total achieve charge for military skill useful resource decreased by 10%

    UNITS

    Cultist of Slaanesh

    • Recruitment Value (MP): 700 -> 650

    Cultist of Slaanesh [Mount: Chaos Steed]

    • Recruitment Value (MP): 900 -> 850

    Soul Grinder of Slaanesh

    • Bonus vs. Giant: 25 -> 35

    Spawn of Slaanesh

    • Cost Bonus: 25 -> 35
    • Base Weapon Injury: 118 -> 120
    • Armour Piercing Weapon Injury: 42 -> 50

    Keeper of Secrets and techniques

    • Recruitment Value (MP): 1700 -> 1650
    • Sure Lash of Slaanesh makes use of: 1 → 2

    The Marquis of Masochism (Keeper of Secrets and techniques)

    • Recruitment Value (MP): 2150 -> 2100

    (If you happen to or your loved ones has suffered from Pavane of Slaanesh, please transfer right down to the flexibility balancing part for some aid)

    Tomb Kings

    Settra the Imperishable [Mount: Chariot of the Gods]

    • Acceleration: 7 -> 8
    • Deceleration: 8 -> 9

    Settra the Imperishable [Mount: Khemrian Warsphinx]

    • Recruitment Value (MP): 2100 -> 2200
    • Flip Velocity: 120 -> 90

    Arkhan the Black [Mount: Skeleton Chariot]

    • Base Weapon Injury: 230 -> 260
    • Armour Piercing Weapon Injury: 120 -> 140

    Excessive Queen Khalida [Mount: Skeleton Chariot]

    • Base Weapon Injury: 230 -> 260
    • Armour Piercing Weapon Injury: 120 -> 140

    Grand Hierophant Khatep [Mount: Skeleton Chariot]

    • Base Weapon Injury: 230 -> 260
    • Armour Piercing Weapon Injury: 120 -> 140

    Grand Hierophant Khatep [Mount: Casket of Souls

    • Calibration Distance: 300 -> 340

    Tomb King [Mount: Skeleton Chariot]

    • Base Weapon Injury: 230 -> 260
    • Armour Piercing Weapon Injury: 120 -> 140

    Tomb King [Mount: Khemrian Warsphinx]

    • Recruitment Value (MP): 2050 -> 2100
    • Flip Velocity: 120 -> 90

    Necrotect [Mount: Skeleton Chariot]

    • Base Weapon Injury: 230 -> 260
    • Armour Piercing Weapon Injury: 120 -> 140

    Tomb Prince [Mount: Skeleton Chariot]

    • Base Weapon Injury: 230 -> 260
    • Armour Piercing Weapon Injury: 120 -> 140

    Hexwraiths (Arkhan)

    • Melee Assault: 34 -> 36
    • Melee Defence: 32 -> 34
    • Cost Bonus: 46 -> 61
    • Flaming Assaults: 0 -> 10

    Crypt Ghouls (Arkhan)

    • Extra Hit Factors: 61 -> 67

    Fell Bats (Arkhan)

    • Recruitment Value (MP): 375 -> 350

    Skeleton Archer Chariots

    • Base Missile Injury: 25 -> 29
    • Armour Piercing Missile Injury: 15 -> 16

    Necrosphinx

    The Sphinx of Usekph (Necrosphinx)

    Khemrian Warsphinx

    • Recruitment Value (MP): 1900 -> 1950
    • Flip Velocity: 120 -> 90

    Casket of Souls

    • Calibration Distance: 300 -> 340

    Screaming Cranium Catapults

    • Recruitment Value (MP): 750 -> 800

    Tzeentch

    Vilitch the Curseling

    • Recruitment Value (MP): 1000 -> 900
    • Twisted Twin depth requirement: 240 → 200

    Iridescent Horror

    • Recruitment Value (MP): 550 -> 500

    Iridescent Horror [Mount: It’s like a flat plate with a face on it that doesn’t stop screaming]

    • Recruitment Value (MP): 950 -> 900

    Iridescent Horror [Mount: Burning Chariot]

    • Recruitment Value (MP): 1150 -> 1100

    Tzaangors

    Exalted Pink Horrors of Tzeentch

    • Armour: 30 -> 35
    • Armour Piercing Missile Injury: 7 -> 8

    Blazing Squealers (Exalted Pink Horrors of Tzeentch)

    • Armour: 30 -> 35
    • Armour Piercing Missile Injury: 7 -> 8

    Doom Knights of Tzeentch

    • Bonus vs. Giant: 0 -> 8
    • Entity Mass: 1000 -> 1300

    Knights of Immolation (Doom Knights of Tzeentch)

    • Bonus vs. Giant: 0 -> 8
    • Entity Mass: 1000 -> 1300

    Spawn of Tzeentch

    • Cost Bonus: 30 -> 35
    • Base Weapon Injury: 118 -> 120
    • Armour Piercing Weapon Injury: 42 -> 50

    Cockatrice

    • Recruitment Value (MP): 1100 -> 1050

    Aeson the Fallen (Mutalith Vortex Beast)

    • Recruitment Value (MP): 2600 -> 2500

    Lord of Change

    • Recruitment Value (MP): 1500 -> 1450
    • Sure pink fireplace makes use of 1 → 2

    The Golden Griffin of Theurgy (Lord of Change)

    • Recruitment Value (MP): 1850 -> 1800

    Vampire Coast

    Aranessa

    • Knock response ignore probability: 40% → 75%

    Depend Noctilus [Mount: Necrofex Colossus]

    • Calibration Distance: 225 -> 275
    • Calibration Space: 10 -> 8.5

    Vampire Fleet Admiral (Pistol)

    • Can now not deliver the Black Periapt Merchandise
    • Can now deliver the Forbidden Rod

    Gunnery Wight [Mount: Rotting Promethean]

    • Recruitment Value (MP): 1100 -> 950

    Mourngul Haunter

    • Recruitment Value (MP): 1300 -> 1150
    • Entity Mass: 2000 -> 2500

    Zombie Pirate Deckhand Mob (Polearms)

    • Recruitment Value (MP): 400 -> 375

    Zombie Pirate Gunnery Mob

    • Recruitment Value (MP): 300 -> 325

    Depth Guard

    • Extra Hit Factors: 112 -> 122

    Depth Guard (Polearms)

    • Extra Hit Factors: 112 -> 122

    The Bloody Reaver Deck Guard (Depth Guard)

    • Extra Hit Factors: 112 -> 122

    Scurvy Canine

    • Recruitment Value (MP): 500 -> 475

    Fell Bats

    • Recruitment Value (MP): 375 -> 350

    Bloated Corpse

    • Recruitment Value (MP): 400 -> 350

    Deck Droppers (Handgunners)

    • Recruitment Value (MP): 700 -> 650

    Necrofex Colossus

    • Calibration Distance: 225 -> 275
    • Calibration Space: 10 -> 8.5

    Vampire Counts

    Helman Ghorst

    • Recruitment Value (MP): 550 -> 500
    • Ghorst will all the time get buffs so long as I work at this firm, you may depend on it

    Helman Ghorst [Mount: The Brothers Ghorst Corpse Cart]

    • Recruitment Value (MP): 1050 -> 1000

    Wight King

    • Extra Hit Factors: 5088 -> 4888
    • Knock interrupt ignore probability: 40% → 75%
    • Hit response ignore probability: 65% → 75%

      • The intent is to make the Wight King much less of a powerhouse that’s robust to place harm again on with massive entities whereas on foot

    Wight King [Mount: Barded Skeletal Steed]

    • Extra Hit Factors: 5452 -> 5252

    Banshee

    • Extra Hit Factors: 4218 -> 4618
    • Armour Piercing Weapon Injury: 290 -> 320

    Grave Guard (Halberds)

    • Melee Assault: 20 -> 22
    • Melee Defence: 34 -> 36

    Cairn Wraiths

    • Melee Assault: 32 -> 34
    • Melee Defence: 28 -> 30
    • Cost Bonus: 20 -> 30

    Crypt Ghouls

    • Extra Hit Factors: 61 -> 67

    The Feasters within the Nightfall (Crypt Ghouls)

    • Extra Hit Factors: 61 -> 67

    Hexwraiths

    • Melee Assault: 32 -> 34
    • Melee Defence: 30 -> 32
    • Cost Bonus: 40 -> 55
    • Added Flaming Assaults

    The Chillgheists (Hexwraiths)

    • Melee Assault: 41 -> 43
    • Melee Defence: 38 -> 40
    • Cost Bonus: 40 -> 55

    Blood Knights

    • Recruitment Value (MP): 1600 -> 1550

    Blood Knights (Lances)

    • Recruitment Value (MP): 1700 -> 1650

    Dire Wolves

    • Recruitment Value (MP): 500 -> 475

    The Direpack (Dire Wolves)

    • Recruitment Value (MP): 650 -> 625

    Fell Bats

    • Recruitment Value (MP): 375 -> 350

    Warriors of Chaos

    Chaos Lord [Mount: Manticore]

    • Recruitment Value (MP): 1500 -> 1400

    Chaos Lord [Mount: Chaos Dragon]

    • Extra Hit Factors: 7828 -> 8428
    • Added flaming assaults

    Chaos Lord of Khorne [Mount: Gorebeast Chariot]

    • Recruitment Value (MP): 1450 -> 1400
    • Acceleration: 5.5 -> 6

    Chaos Lord of Tzeentch

    • Recruitment Value (MP): 1100 -> 1150

    Chaos Lord of Tzeentch [Mount: Chaos Chariot]

    • Recruitment Value (MP): 1400 -> 1450

    Chaos Lord of Tzeentch [Mount: Chaos Steed]

    • Recruitment Value (MP): 1300 -> 1350

    Chaos Lord of Tzeentch [Mount: Disc of Tzeentch]

    • Recruitment Value (MP): 1500 -> 1550

    Chaos Sorcerer Lord [Mount: Manticore]

    • Recruitment Value (MP): 1300 -> 1200

    Chaos Sorcerer Lord [Mount: Chaos Dragon]

    • Extra Hit Factors: 7700 -> 8300
    • Flaming Assaults: 0 -> 10

    Exalted Hero [Mount: Manticore]

    • Recruitment Value (MP): 1200 -> 1100

    Exalted Hero of Khorne [Mount: Gorebeast Chariot]

    • Recruitment Value (MP): 1150 -> 1100
    • Acceleration: 5.5 -> 6

    Exalted Hero of Tzeentch

    • Recruitment Value (MP): 850 -> 925

    Exalted Hero of Tzeentch [Mount: Chaos Chariot]

    • Recruitment Value (MP): 1150 -> 1225

    Exalted Hero of Tzeentch [Mount: Chaos Steed]

    • Recruitment Value (MP): 1050 -> 1125

    Exalted Hero of Tzeentch [Mount: Disc Of Tzeentch]

    • Recruitment Value (MP): 1250 -> 1325

    Marauders of Tzeentch (Spears)

    • Recruitment Value (MP): 500 -> 475

    Chaos Warriors of Nurgle (Nice Weapons)

    Chaos Warriors of Tzeentch

    • Recruitment Value (MP): 825 -> 800

    Chaos Warriors of Tzeentch (Halberds)

    • Recruitment Value (MP): 925 -> 900

    Chaos Warriors (Nice Weapons)

    Chaos Knights (Lances)

    • Recruitment Value (MP): 1400 -> 1300

    Chaos Knights of Khorne (Lances)

    • Recruitment Value (MP): 1500 -> 1400

    Chaos Knights of Nurgle (Lances)

    • Recruitment Value (MP): 1500 -> 1400

    Chaos Knights of Slaanesh (Lances)

    • Recruitment Value (MP): 1500 -> 1400

    Chaos Knights of Tzeentch (Lances)

    • Recruitment Value (MP): 1500 -> 1400

    Swords of Chaos (Chaos Knights)

    • Now not carry out splash assaults, permitting them to focus their harm on taking out enemy fashions extra successfully. We’ll regulate this unit and see if wants additional changes later down the road

    Gorebeast Chariots

    • Recruitment Value (MP): 1200 -> 1150
    • Acceleration: 5.5 -> 6

    Chaos Trolls

    • Recruitment Value (MP): 800 -> 750

    Chaos Spawn

    • Cost Bonus: 30 -> 35
    • Base Weapon Injury: 118 -> 120
    • Armour Piercing Weapon Injury: 42 -> 50

    Wyrd Spawn (Chaos Spawn)

    • Cost Bonus: 30 -> 35
    • Base Weapon Injury: 118 -> 120
    • Armour Piercing Weapon Injury: 42 -> 50

    Wooden Elves

    Orion

    • Can now take Colossal Strike
    • Hit Response Ignore probability: 70% → 80%

    Glade Captain

    • Can now take colossal strike

    Glade Captain [Mount: Great Eagle]

    Winterheart Guard (Everlasting Guard ??? Shields)

    • Recruitment Value (MP): 850 -> 800

    Hawk Riders

    • Melee Assault: 30 -> 32
    • Melee Defence: 24 -> 28
    • Cost Bonus: 46 -> 55

    Zoats

    • Recruitment Value (MP): 1600 -> 1500
    • Sure makes use of for Flesh to Stone: 2 → 3

    Enigmas of Ghyran (Zoats)

    • Recruitment Value (MP): 2000 -> 1900
    • Sure makes use of for Flesh to Stone: 2 → 3

    Cave Bats

    • Recruitment Value (MP): 375 -> 350

    Means Steadiness

    Summon period adjustments. Elevated the period a number of summons stay on the sector.

    • Summoned Varghulf

    • Summoned Nice Eagle

    • Summoned Plague Monks

    • Summoned Cygor

    • Summoned Manticore

    • Summoned Crypt Ghouls

    • Summoned Crypt Horrors

    • Summond Grave Guard

    • Summoned Wight King

    Arrow of Kurnous

    • Now a uncommon skill.

    • Penetration: 10 → 6

      • Mustn’t have an effect on common final result a lot whereas smoothing out excessive spikes of efficiency

    Blessing of Asaph

    • Impact Vary: 35 -> 55
    • Now not impacts models with out ranged assaults
    • Now imbues affected models with poison

    True Blessing of Asaph

    • Impact Vary: 35 -> 55
    • Now not impacts models with out ranged assaults
    • Now imbues affected models with poison

    Quicksilver Shot

    Boon of Isha

    Wonderful Loss of life

    Abyssal Howl

    Useless Eyes

    Hail of Hearth

    Poisonous Rain

    • Lively Time (Seconds): 8 -> 10

    Blood Defend

    • Magic Resistance: 15% → 20%

    Ancients’ Safety

    • Lively Time (Seconds): 12 -> 15

    Wrath of the Wooden

    • Lively Time (Seconds): 8 -> 15

    Darken the Skies

    Horn of Isha

    Unfastened!

    Enchanting Magnificence

    Breath of Hatred

    Formless Horror

    • Recharge Time (Seconds): 120 -> 60

    Curse of Undeath

    • Therapeutic per second: 0.05% → 0.1%

      • It is a compensatory buff as a consequence of this passive dropping roughly half its therapeutic when transferring to WH3 in comparison with the Nehekharan equal, leaving it roughly 0.25x as sturdy as a substitute of 0.5x as sturdy

    Photo voltaic Engine

    Section Stats:

    • Fatigue Modifier %: -1% -> -0.25% per second

      • This at present shows as 0% in recreation, which can be fastened in a later patch

    Empowering Shrooms

    • Lively Time (Seconds): 28 -> 35

    Salyak’s Lullaby

    • Rarity: Unusual → Uncommon (value unchanged, as a consequence of erroneously already having a 200g price)
    • Variety of Effected Pleasant Models: Infinite -> 4

    Dazh’s Track of Winter Daylight

    • Gold Value: 200g → 150g (rarity unchanged, as a consequence of being beforehand costed as a uncommon whereas being unusual)

    Tor’s Battle Hymn

    • Gold Value: 200g → 150g (rarity unchanged, as a consequence of being beforehand costed as a uncommon whereas being unusual)

    Burning Rage

    • Base Vortex Injury: 25 -> 17
    • Armour Piercing Vortex Injury: 0 -> 8

    Wrath of Khorne

    • Goal Intercept Vary: 60 -> 100

    Slime Path

    Power of the Penitent

    • Lively Time (Seconds): 15 -> 20

    Smoke & Mirrors

    • Added +10% Cost pace
    • Added +10% flip pace

    Mighty Oath Stone

    Foe-Seeker

    Evasion

    Aura of the Woman

    Exorcism

    • Lively Time (Seconds): 11 -> 15
    • Added magical assaults

    Merchandise Skills

    Shieldstone of Isha

    The Shadow Crown

    • Goal Intercept Vary: 70 -> 0

    The Moonbow

    • Added sturdy homing profile

    Braid of Bordeleaux

    The Guiding Eye

    Enchanted Spyglass

    Loremaster’s Cloak

    Sunfang

    • Base Vortex Injury: 33 -> 22
    • Armour Piercing Vortex Injury: 0 -> 11

    Chillblade

    Heartrender & the Darksword

    Rod of Torment

    • Armour Piercing Missile Injury: 336 -> 450

    Blasphemous Amulet

    • Added imbues flaming assaults

    Crown of Eternal Conquest

    • Therapeutic per second 0.2% → 0.15%
    • Added -20% fireplace weak spot

    Doom Totem

    Vessel of Chaos

    • Lively Time (Seconds): 12 -> 20

    Chalice of Blood & Darkness

    • Set off Vary: Infinite -> 100m

    Stormlance

    • Variety of Makes use of: 2 -> infinite
    • Now solely recharges whereas in melee

    Armour of Ursun

    Section Stats:

    • Weapon power: +18% → 25%

    Brazier Mace of Ursun

    Section Stats:

    • Weapon power: +25% → 50%

    Pigeon Plucker Pendant

    Dig In

    Spells

    Sakhmet’s Incantation of the Skullstorm

    • Winds of Magic Value: 11 -> 10

    Sakhmet’s Incantation of the Skullstorm Upgraded

    • Winds of Magic Value: 17 -> 15

    Usirian’s Incantation of Vengeance

    • Lively Time (Seconds): 24 -> 22

    Usirian’s Incantation of Vengeance Upgraded

    • Lively Time (Seconds): 24 -> 22

    Lesser Doombolt

    • Armour Piercing Missile Injury: 336 -> 450

    Transformation of Kadon (Varghulf)

    • Winds of Magic Value: 18 -> 16

    Transformation of Kadon (Nice Eagle)

    • Winds of Magic Value: 14 -> 12

    Transformation of Kadon (Manticore)

    • Winds of Magic Value: 18 -> 15

    Flensing Destroy

    • Gold Value 150g → 200 (rarity unchanged, as this was beforehand incorrectly costed)
    • Lively Time (Seconds): 24 -> 22

    Flensing Destroy Upgraded

    • Gold Value 150g → 200 (rarity unchanged, as this was beforehand incorrectly costed)
    • Lively Time (Seconds): 38 -> 34

    Veil of Shadows

    • Winds of Magic Value: 8 -> 6
    • Goal Intercept Vary: 150 -> 200

    Veil of Shadows Upgraded

    • Goal Intercept Vary: 150 -> 200

    Chain Lightning

    • Armour Piercing Vortex Injury: 11 -> 13
    • Most Angle Change Per Motion Change Frequency: 170 -> 360

    Flesh to Stone

    Lesser Banishment

    • Most Angle Change Per Motion Change Frequency: 170 -> 360

    Lesser Chain Lightning

    • Armour Piercing Vortex Injury: 11 -> 13
    • Most Angle Change Per Motion Change Frequency: 170 -> 360

    ​Mantle of Ghorok

    • Winds of Magic Value: 10 -> 9

    Mantle of Ghorok Upgraded

    • Winds of Magic Value: 16 -> 15

    Tome of Furion

    • Armour Piercing Missile Injury: 224 -> 300

    Wand of the Kharaidon

    • Armour Piercing Missile Injury: 672 -> 900

    Chillwind Upgraded

    • Armour Piercing Vortex Injury: 16 -> 22

    Doombolt

    • Armour Piercing Missile Injury: 672 -> 900

    Doombolt Upgraded

    • Armour Piercing Missile Injury: 1008 -> 1600

    Pestilent Start

    • Winds of Magic Value: 16 -> 14

    Pestilent Breath

    • Winds of Magic Value: 8 -> 6

    Pestilent Breath Upgraded

    • Winds of Magic Value: 11 -> 9

    Loss of life Frenzy Upgraded

    • Winds of Magic Value: 12 -> 10

    Omen of Spirits

    • Winds of Magic Value: 8 -> 6

    Witchbroth

    • Winds of Magic Value: 8 -> 6

    Lash of Slaanesh

    • Recharge Time (Seconds): 60 -> 30

    Lash of Slaanesh

    • Variety of Makes use of: 1 -> 2
    • Recharge Time (Seconds): -1 -> 30

    Crystal Sanctuary

    • Winds of Magic Value: 12 -> 8

    Crystal Sanctuary Upgraded

    • Winds of Magic Value: 22 -> 16

    Coronary heart of Winter

    • Winds of Magic Value: 24 -> 22
    • First section now applies a -10% pace penalty to affected targets

    Coronary heart of Winter Upgraded

    • Winds of Magic Value: 28 -> 26
    • First section now applies a -10% pace penalty to affected targets

    Stream of Corruption

    • Variety of Makes use of: 1 -> 2
    • Recharge Time (Seconds): -1 -> 29

    Pavane of Slaanesh

    • This spell was recognized as persistently overperforming in all multiplayer contexts and wanted a a lot harder hand. We’ve achieved a light-weight reimplementation to make the person components of the spell weaker, whereas conserving its whole performance the identical
    • Now applies as a pair of phases

      • First a 10s section applies harm over time (doubled when overcast) and drains vigour (considerably diminished from its earlier incarnation)
      • Following {that a} 14s (28s when overcast) section applies simply the rampage impact

    Swiftwing

    Swiftwing Upgraded

    • Winds of Magic Value: 9 -> 8
    • added 25% cost pace

    Missile Mirror

    • Winds of Magic Value: 10 -> 8

    Missile Mirror Upgraded

    • Winds of Magic Value: 15 -> 12

    Storm of Shadows

    Storm of Shadows Upgraded

    Flock of Doom

    • Recharge Time (Seconds): 30 -> 45

    Flock of Doom Upgraded

    • Recharge Time (Seconds): 30 -> 45
    • Winds of Magic Value: 12 -> 13

    The Amber Spear

    • Winds of Magic Value: 7 -> 6

    The Amber Spear Upgraded

    • Winds of Magic Value: 11 -> 10

    Devolve

    • Lively Time (Seconds): 20 -> 23

    Devolve Upgraded

    • Lively Time (Seconds): 20 -> 23
    • Winds of Magic Value: 9 -> 8

    Viletide

    • Goal Intercept Vary: 100 -> 200

    Viletide Upgraded

    • Goal Intercept Vary: 100 -> 200

    Defend of Thorns

    • Mirrored harm: 14 → 20

    Defend of Thorns Upgraded

    • Mirrored harm: 28 → 32

    The Dwellers Beneath

    • Winds of Magic Value: 20 -> 17

    The Penumbral Pendulum Upgraded

    • Armour Piercing Vortex Injury: 27 -> 32

    The Withering

    • Winds of Magic Value: 6 -> 5

    The Withering Upgraded

    • Winds of Magic Value: 12 -> 11

    Foot of Gork

    • Base Vortex Injury: 32 -> 24
    • Armour Piercing Vortex Injury: 16 -> 24

    Foot of Gork Upgraded

    • Base Vortex Injury: 48 -> 36
    • Armour Piercing Vortex Injury: 24 -> 36

    The Purple Solar of Xereus

    • Armour Piercing Vortex Injury: 7 -> 11
    • Most Angle Change Per Motion Change Frequency: 170 -> 360

    The Purple Solar of Xereus Upgraded

    • Armour Piercing Vortex Injury: 7 -> 11
    • Most Angle Change Per Motion Change Frequency: 170 -> 360

    Flaming Sword of Rhuin

    • Winds of Magic Value: 8 -> 7

    Flaming Sword of Rhuin Upgraded

    • Winds of Magic Value: 12 -> 11

    Banishment

    • Most Angle Change Per Motion Change Frequency: 170 -> 360

    Banishment Upgraded

    • Winds of Magic Value: 21 -> 20
    • Most Angle Change Per Motion Change Frequency: 170 -> 360

    Birona’s Timewarp

    Birona’s Timewarp Upgraded

    Curse of Da Dangerous Moon

    • Base Vortex Injury: 14 -> 16

    Curse of Da Dangerous Moon Upgraded

    • Base Vortex Injury: 14 -> 16

    Night time Shroud Upgraded

    • Winds of Magic Value: 10 -> 8

    Gehenna’s Golden Hounds

    • Base Vortex Injury: 10 -> 7
    • Armour Piercing Vortex Injury: 5 -> 8

    Gehenna’s Golden Hounds Upgraded

    • Base Vortex Injury: 10 -> 7
    • Armour Piercing Vortex Injury: 5 -> 8

    Curse of Years

    • Lively Time (Seconds): 32 -> 35
    • Winds of Magic Value: 11 -> 10



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