This week we’re going to have a little bit of enjoyable a number of the fascinating armor decisions for the latest Dragon Age: The Veilguard. In a method, that is an extension of the put up on “The Problem with Sci-Fi Body Armor,” as a result of I feel Veilguard gives a fairly distinctive instance of visible character-design armor borrowing from different character designs – relatively than from historic armors or armoring ideas – leading to some odd outcomes and strange patterns.
That mentioned, earlier than we get in, I need to make clear this isn’t a overview of DA:VG. For what it’s price, I preferred the sport, although I discovered the transfer away from what I’d time period ‘sociological storytelling’ – the emphasis on tradition, politics and establishments in earlier titles – actually disappointing as that had been a serious power of the Dragon Age titles and Veilguard provides it a lot much less consideration, an actual disgrace as a result of we have been finally in Tevinter! That mentioned, the fight is nice, the companions are largely agreeable and the Large Lore Reveals are largely pretty effectively dealt with and in addition appropriately Large. The writing is uneven and one can really feel the scars of govt meddling, however the finish end result isn’t dangerous. It’s a disgrace it might be the tip of the franchise, given the best way Bioware goes – cursed by a decade of catastrophic mismanagement by EA – however not less than DA:VG, if it’s the final entry, closes the circle on loads of the Large Questions raised within the first three video games in a satisfying method.
However that’s not what we’re right here to deal with, we’re right here to deal with the armor design. And it ought to be famous on the exterior that the Dragon Age video games have all the time had one thing of a ‘home type’ in armor design (notably the primary two). Apparently, whereas I’m going to be pretty vital of loads of designs right here, DA:VG makes some notable alterations to that ‘home type’ in the direction of higher, extra operate designs: there at the moment are decisions with out comically outsized pauldrons, and the breastplates are all correctly formed now (versus the flat-and-too-long designs from the early Dragon Age titles). As we’ll see, they nonetheless battle with tassets and faulds, however the previous dangerous resolution of ‘skirt of one thing with tassets on the perimeters the place they don’t cowl something’ is out and that’s not less than some enchancment.
Veilguard‘s different deviation from the ‘home type’ is that it takes a ‘shotgun’ strategy to armor designs, from some items that appear virtually historic of their design to different outfits which are pure absurd fantasy. A part of that comes out of Veilguard’s effort to specific a number of completely different cultures (Rivain, Tevinter, Daelish, Nevarra and the Gray Warden’s Orlesian-anchored type) with very completely different outfit designs. The uncooked selection implies that there are each loads of very foolish designs, in fact, but in addition some fascinating designs as effectively. It’s a little bit messy and everywhere, very similar to the sport itself, however ultimately I fairly loved it.
However first, as all the time, if you wish to assist me afford my very own go well with of traditionally correct armor,, you’ll be able to help me and this challenge on Patreon. Gear, as I all the time stress, isn’t low-cost! If you need updates at any time when a brand new put up seems, you’ll be able to click on beneath for electronic mail updates or observe me on twitter (@BretDevereaux) and Bluesky (@bretdevereaux.bsky.social) and (much less often) Mastodon(@bretdevereaux@historians.social) for updates when posts go dwell and my normal musings; I’m within the strategy of shifting over extra absolutely to Bluesky than Twitter, provided that the previous has, of late, develop into a greater place for historic dialogue than the latter.
Baggage and Pouches
I need to begin with the luggage and pouches, as a result of they have been the primary issues I noticed that made me suppose I ought to write down this up. DA:VG actually loves luggage and pouches; a notable slice of its outfits haven’t only one or two pouches however a number of them, strung alongside belts and bandoliers everywhere. I’ve pulled a couple of examples; for the sake of holding them straight as I speak about them, I’ve lettered them on the picture beneath:
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DAVG-Bags-and-Pouches1.png?resize=852%2C720&ssl=1)
Now, I believe for lots of gamers, these pouch-heavy designs (word, particularly, field pouches) look sensible and prepared, the form of factor for a personality who isn’t some pampered knight, however a work-a-day adventurer who has to hold their very own package. And I can see the attraction for designs that point out that form of sensible mindset, as in comparison with a number of the flashier, extra posh-looking armor.
You’ll be able to see the identical form of considering going into one thing like Skyrim’s Thieves Guild armor. Clearly people just like the design rather a lot as a result of a mod that repurposed property to allow players with other armor to equip bandoliers and pouches in the same style has additionally been extremely popular within the Skyrim modding scene. So clearly this isn’t simply a Veilguard factor.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/SR-item-Thieves_Guild_Armor.jpg?resize=1024%2C1024&ssl=1)
That mentioned, in case you go pre-1500 armor, you’ll not discover loads of box-pouches. Certainly, given the prevalence of bandoliers, pouches, satchels and so forth within the depiction of fantasy ‘adventuring package,’ the fashionable reader could also be stunned to seek out functionally no pouches on medieval or historical armor or marketing campaign put on. A soldier’s gear was as a substitute carried in a pack, typically (as with the Roman sarcina) on the finish of a keep on with make it simpler to hold, or typically in a satchel or hunting bag. Should you had a horse, in fact, saddle luggage would possibly equally retailer provides and different requirements.
And that truly makes a good bit of sense: in case you count on to be preventing in shut fight, you hardly need something in your particular person including encumbrance or weighing you down or offering an additional simple hand-hold for somebody to seize and pull at. And extra to the purpose, your historical or medieval soldier doesn’t want them as a result of he has nothing to place in a bag or pouch that he must seize in fight. His major weapon and shields, in spite of everything, are carried in his palms, his armor is worn on his particular person, his backup weapon is in a scabbard at his waist…and that’s it. Archers would possibly carry arrows in a quiver, in fact and slingers stones in a small bag, however that’s only one small container of clear and distinct goal, usually on the waist. That is only a design function one doesn’t discover within the form of technological atmosphere posited in these video games.
However in fact that made me marvel the place all of those pouches, as a visible design language, have been coming from. As a result of there’s a form of soldier who has a use for an entire bunch of pouches and pockets all around the entrance of their tools to allow them to rapidly seize at issues: gunpowder infantry.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/Aanwijzing_10_voor_het_hanteren_van_het_musket_-_V_lont_afblaest_en_u_pan_opent_Jacob_de_Gheyn_1607.jpg?resize=750%2C1001&ssl=1)
After all the best way that gunpowder infantry retailer their ammunition varies based mostly on the form of weapons they use; it’s technologically delicate. Above, you’ll be able to see how an early musketeer would possibly carry his ammunition. The cartidge hasn’t been invented but, so his ammunition load is available in three distinct components: measured powder costs for the principle cost (loaded down the muzzle) carried in small picket vials hooked up to his bandolier, a powder horn (the canister over his leg) for priming the pan earlier than firing and naturally the precise bullets, within the pouch on the base of bandolier. Be aware he additionally carries a lit matchcord (in his left hand, simply over the butt of the musket, lit at each ends, so if one finish went out, it may very well be used to reignite the opposite) however has a spare matchcord, unlit, additionally dangling from his bandolier. This fellow is pre-flintlock, so he’s counting on that lit matchcord to ignite the powder within the pan of his musket which in flip units off the principle cost which sends the bullet down vary.
In contrast, for the soldier utilizing a paper cartridge, carrying his ammunition was made rather a lot easier: cartridges may very well be carried in a cartridge field, usually a single, sq. leather-based field with inflexible sides, carried on a shoulder-belt and suspended on the waist for simple entry. The paper cartridge would possibly include sufficient powder to each prime the pan and cargo the musket, eradicating the necessity for a separate powder horn or powder flask, which in fact was helpful each to hurry loading in addition to lowering the quantity of free black powder in a fight state of affairs, which lowered the prospect of your musketeer exploding at an inopportune time. Consequently, the place your early musketeer has a bandolier with an entire bunch of picket powder flasks hanging off of it, with the paper cartridge, all of that matches right into a single cartridge field. There’s usually not a necessity to hold a number of packing containers, as a result of these weapons fireplace so slowly.
However that’s not what we see right here; what we see here’s a chest rig with not less than half a dozen massive pouches, usually rectangular in form. And it was really in Armor C, with its large chest-mounted squared off box-pouches that I noticed what was driving this have a tendency, which I’ll word I’ve additionally seen all over the place in fantasy adventurer idea and character artwork. It’s, in fact, this:
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/US_Soldier_in_Syria.jpg?resize=709%2C1024&ssl=1)
Trendy fight load tools usually features a entire mess of pouches – or in additional subtle variations, a modular pouch attachment system, as with NATO’s MOLLE – for carrying all kinds of issues. Now a few of that is what we’d time period normal tools: communications tools, water, first help kits, and so forth. However most of it’s for magazines. As a result of a contemporary soldier has to hold a staggering quantity of ammunition. Whereas a soldier utilizing paper cartridges and firing a muzzle-loading musket or rifle may need carried ammunition for only a few dozen photographs, the usual U.S. Military fight load, I consider, contains one thing like 210 rounds of ammunition, which is seven 30-round magazines. These magazines must be carried in fight and so they must be carried someplace they are often retrieved rapidly and with out wanting, thus they find yourself carried (and certainly have been for the reason that World Wars) on waist- or chest-mounted rigging within the entrance the place they are often simply reached. As a result of magazines are usually rectangular(ish), the pouches that carry them additionally are usually rectangular.
And, simply so this doesn’t stay unsaid: you’re solely going to maintain in your particular person in these kinds of pouches stuff you want in a combat. Marching tools, provides, these neat crafting components you picked up, these are all going to go in a marching pack, both carried or worn, which could be dropped in case you get right into a combat. In brief, what I feel is occurring with the proliferation of pouch-heavy fantasy armor designs – particularly with a lot of on-the-front sq. or rectangular pouches – is that that artists, riffing off of later gunpowder tools, have imported components of that tools right into a context the place they don’t really make an excessive amount of sense.
As an apart, the same old counter-argument right here is that these pouches are both for potions or reagents. However as we’ve already seen, even simply ammunition pouches change in type considerably relying on how the ammunition is carried, so I’ve to think about the carrying system for ‘magical ammunitions’ like potions or reagents would equally be completely different. For one factor, cartridges are uniform, however reagents and potions is perhaps particularized; you want a approach to be sure you aren’t grabbing the fallacious one! After all within the case of DA:VG it doesn’t actually matter: the one in-setting reagent is lyrium (carried in glass bottles) which is now not represented within the recreation mechanics and on this recreation potions have been streamlined right into a single useful resource of which you solely carry three.
However even in a Dungeons and Dragons setting with a lot of reagents and potions, I feel we’d effectively think about them carried otherwise than fashionable warfare-inspired box-pouch webbings. Personally, I really suppose the early gunpowder bandoliers would possibly signify a neater approach to carry such issues: premeasured quantities saved in wooden bottles (extra sturdy and less expensive than glass). For that goal, fashionable journal pouches or mid-Nineteenth century cartridge packing containers (Armor A seems to have one on the proper leg) most likely aren’t preferrred. Everybody so usually I see one among these the place the bandolier is a potion bandolier, with slots for every standardized potion vial to slot in and that truly makes much more sense to me in a fantasy setting.
However what I discover most fascinating right here is the best way during which the self-referential nature of fantasy armor design has taken a design factor – heaps and many pouches – which is virtually fully misplaced on this context and made it considerably normal as a approach to sign {that a} design is ‘sensible.’
That mentioned, we even have some oddities with armor, and we are able to begin with my perennial grievance:
No One Is aware of How Faulds Work
This, in fact, picks up straight the place our items on The Problem with Sci-Fi Body Armor left off. There we famous that utilizing inflexible supplies to armor a human physique with out inhibiting motion is an especially solved downside – that’s, people have already provide you with a variety of options on how to do that successfully. One of many key downside areas for armorers is the waist. To combat successfully in shut fight, people want to have the ability to bend and switch on the waist, so any armor there wants to permit a variety of movement. Consequently, the breastplate – the inflexible plate masking the upper-torso – can’t prolong a lot additional than the pure waist (the thinnest level in your torso, which is usually a pair inches above the belt-line) with out unacceptable inhibiting motion.
There are a couple of methods to unravel this downside. Some beastplates aptitude outward on the base in a ‘bell’ form permitting them to increase a little bit beneath the waist (however not very far) with out inhibiting motion. That is perhaps paired with a versatile safety of leather-based, textile or mail extending beneath, like Greek pteryges, or it is perhaps hanging flaps of lamellar armor as with Japanese kusazuri upper-leg protections. It’s also possible to attempt to cowl a part of the realm with a broad steel ‘belt,’ mainly persevering with the safety of the chest-plate with a disconnected (so it might articular) piece of armor that may not less than cowl a number of the hips, which we see, for example, in central Italic armors from the fifth to the third century BC. However within the medieval armoring custom that almost all Dragon Age armors draw from, the answer arrived at was most likely probably the most complete: tassets and faulds.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DAVG-Tassets-and-Faulds.png?resize=1024%2C550&ssl=1)
And I do know somebody at Bioware is aware of this as a result of they did it proper, as soon as, on Armor E above. You’ll be able to see the breastplate which successfully terminates on the pure waist (the place they’ve a excessive belt, however not how excessive that belt is – up on the waist not down on the hips – flaring out only a bit beneath that belt (the ‘bell’ form famous above). Then beneath which are hooked up a set of skinny, curved steel plates (faulds), three in whole, which run parallel to the bottom and are going to be related to one another by leather-based straps on the within which permit these faulds to telescope in. That lets the wearer wend on the waist and rise the legs and even sit down: the faulds simply telescope in. Lastly, beneath the faulds, to guard the higher legs are two strong, hanging steel plates; these are known as tassets. Be aware how these tassets are ‘cheated ahead’ – they cowl the entrance not the facet of the higher legs. In loads of historic armors, they’d be much more to the middle, making that middle hole between the thighs smaller (notably as this character doesn’t require an open area to allow a big largely beauty armored codpiece).
So that they do know the way it works! Or maybe extra precisely, one among what was most likely a staff of artists observed and included this function into this armor however not any of the others. Which creates the issue: Thedas has invented faulds after which simply…determined to virtually by no means use them.
It’s not laborious to see the issues with the comparability armors D, F, and G. Armor D lacks faulds, so the tassets have to start actually excessive up and so they’re tiny leaving an unlimited hole in shield over the higher legs. That’s fairly dangerous as a result of the higher legs are crammed with huge arteries shifting a lot of blood, that means {that a} wound there can rapidly trigger disabling or fetal blood loss. By the point you’re going in for devoted knee plates and big, outsized ornamental pauldrons, you most likely need to have tried to do what you are able to do to guard these higher legs.
In the meantime, Armor G has a host of issues, however amongst them are its absurdly huge tassets. As soon as once more, there seems to be no fauld and as a substitute they use a sash mixed with what seems to be not less than three belts to hide the truth that the breastplate extends too far down the torso to hook up with these gigantic single-piece tassets. To grasp why you don’t see that fairly often, simply think about operating in that setup and the way the tassets are going to react as you convey your knees up, flapping upwards in your method.
After which there may be Armor F, which inserts a sample I see increasingly of in idea fantasy artwork and such: the “I quit” resolution during which the groin and stomach are simply left fully unprotected as a result of it’s actually laborious to determine what to do there. I ought to word that whereas I picked ‘F’ (the starter warrior armor) as a result of it was actually clear, there are a number of outfits within the recreation that observe this sample. The issue right here is that there’s a lot of blood vessels and important organs within the groin and stomach – a strike in both is extraordinarily prone to show each instantly disabling and finally deadly. What must occur ehre is the chest plate wants to increase all the way down to the pure waist (it terminates too excessive right here) after which one thing, even whether it is simply thick leather-based straps (word that Armor D really has one thing like pteryges, although they must be extra substantial) to cowl the groin. In the meantime, it preserves the ‘sides solely’ college of tassets that has been a part of the Dragon Age ‘home type’ since Origins (additionally widespread in MMORPG armors) however hasn’t began making sense at any level in all of that.
Now I relatively assume a few of this aversion to tassets is that they is perhaps laborious to animate, although except the participant is wanting shut, the normal expedient in online game armor animation of ‘making the inflexible factor bend’ will work simply fantastic to offer the impression that they’re telescoping. However with the quantity of assets on show right here – all of those intricate armors, with a lot of shifting components and material physics – I’ve to think about tassets and faulds may very well be made to operate correctly or not less than ‘faked’ convincing.
Extra broadly, I feel an enormous a part of the problem right here is exactly that fantasy armor design has develop into actually disconnected from historic originals, to the purpose that people drawing and designing these armors are unaware of the widespread options to their widespread issues, in a method that comes out fairly clearly with Armor F’s, “I didn’t know what to do” resolution to the middle torso or a number of the awkward ‘simply cowl it with belts’ options from video games like Baldur’s Gate III. It’s that form of factor which suggests to me this isn’t that artists have made a aware option to keep away from a selected historic resolution, a lot as that they have no idea it exists and so are at a loss as to what to really do about that area of they physique: they know they’ll’t simply prolong the breastplate down as a result of it appears to be like fallacious, however they don’t appear to know learn how to repair it.
The irony is I feel faulds and tassets can do rather a lot for the opposite downside these artists appear to battle with which is maximizing visible curiosity. We’ll come again to this in a second, however western audiences form of count on armor to come back in an ‘alwyte‘ type, which is to say with a lot of uncovered, polished seen metal, versus going through armor with coloured textile or placing issues like surcoats and tabbards over it and so forth (which was, in earlier durations, quite common!). However there’s an aversion to simply having loads of strong metal surfaces which don’t have loads of fine details of visible curiosity. You’ll be able to see that basically clearly on Armors D and E; the previous makes use of a LOT of fluting, kind of like Maximilian plate armor, whereas the latter presents a breastplate riveted collectively unnecessarily from a bunch of smaller plates largely simply to interrupt up its traces and curves.
However whereas breastplates weren’t normally composites of half a dozen plates (they have been typically composites of two plates), protections like tassets and faulds give loads of alternative so as to add layers and motion, in addition to ornamental surfaces to make visually fascinating armor that doesn’t find yourself feeling fairly so overwrought as most fantasy armor does. In any case, whereas tassets and faulds look neat, they’re additionally clearly sensible, fairly apparent in the best way they shield a part of the physique.
And that brings us to issues with…
Pauldrons
Now I ought to word at first that the Dragon Age ‘home type’ began in 2009 when the World of Warcraft-inspired vogue for gigantic pauldrons was nonetheless very a lot in impact and so in case you take a look at the armor of the Dragon Age video games, notably Origins and II, you’ll see practically all the heavy armor has actually huge ‘bubble’ pauldrons, a lot bigger than what we’d usually see traditionally.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DAVG-Pauldrons2.png?resize=1024%2C464&ssl=1)
Veilguard strikes away from this: a number of the pauldrons are nonetheless jumbo-sized, however the traditional outsized ‘bubble’ form, already comparatively uncommon in Inquisition is now mainly gone. What’s unlucky is that the designers don’t appear to have fairly identified the place to go from there: Veilguard contains a lot of pauldron designs and virtually none of them are fairly proper.
The straightforward issues to level out listed here are poor Davrin’s armors, G and I (G can be out there for Rook), with simply use pauldrons. Armor G basically is simply form of a trainwreck. The in-game description makes a degree that Armor G is mainly the heaviest of all heavy armor and every part about it’s a bit excessive. We’ve already talked about the big tassets (however alas, no faulds!) and the large pointed pauldrons are likewise simply foolish. As an apart, sharp or spiked armor may be very uncommon, traditionally, for the plain motive that you’re going to spend extra time carrying and marching in any form of armor than preventing in it and so a lot of sharp edges.
However equally awkward is that this armor’s deeply foolish huge bevor. A bevor (or bevor plate) is a steel plate which extends up from the breastplate to guard the subsequent, usually supposed for use with a sort of helmet known as a sallet, which may interlock with the bevor to offer fairly darn full safety. Now this bevor that Davrin has with Armor G is just too removed from his face to work with a sallet, however extra to the purpose whenever you look intently you understand that total plate, which runs down virtually to Davrin’s naval, is the bevor: there’s a complete second steel plate (the precise breastplate) behind it.
Extra broadly, I feel one of many issues that loads of fantasy armor designs battle with is that they need to talk “large and heavy,” and so need armor that’s thick and broad. The issue is that armor shapes are dictated by human biomechanics and the necessity for have blows look off, which implies they don’t are usually that form of huge and certainly can’t be. As an alternative, even the heaviest armor virtually appears to be like skinny to fashionable eyes, due to course it’s armoring the physique of a comparatively match particular person and goals to suit as intently as potential. Simply in regards to the ‘chunkiest’ armor I feel I do know of is Henry VIII’s Italian-made discipline armor – which finally ends up wanting ‘dumpy’ as a lot as threatening – and that was largely as a result of Henry VIII was himself very huge each vertically and horizontally by the tip of his reign.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DP-38099-003.jpg?resize=618%2C1024&ssl=1)
Armor I additionally has pretty outsized pauldrons, by the factor I really need to word about these pauldrons isn’t that they’re huge however the distinction in how they seem to assault. Armor I’s left pauldron seems to connect on the shoulder and cling down, whereas the proper shoulder – the actually outsized ornamental one – attaches on the upper-arm and is supported upward.
This type of pauldron attachment is quickly turning into a pattern within the fantasy armor idea artwork area I’ve been noticing, one other instance of ‘DeviantArt Illness’ the place by new fantasy ideas are based mostly in previous fantasy ideas relatively than historic armors. Pauldrons (and their much less elaborate cousins, spaulders) are the a part of the armor that protects the shoulders and components of the higher arms. The pattern I’ve been seeing is to function pauldrons and spaulders which, as a substitute of hanging down from the shoulders, with articulated lames (skinny bands of steel), projecting all the way down to cowl the arms, these fantasy ‘pauldrons’ (actually technically weird and outsized rerebraces) connect to the arms and challenge upwards alongside however not overtop of the shoulder.
And you may see that downside in each proper and left pauldrons in E and A, together with the left pauldrons on H and I. I don’t know sufficient in regards to the technical particulars of online game animation to make sure, however I suppose the problem right here is definitely that the pauldrons are being rigged as a single strong object which strikes based mostly on the place of the shoulder and the animator doesn’t need it to clip into the character’s face, in order that they’ve moved the sting of the pauldron method out away from the neck. You’ll be able to see that basically clearly on Armor A, the place the higher lame of the spaulders, which ought to over your entire shoulder are as a substitute completely tiny and barely cowl something (and are, for some motive, mounted on a steady leather-based backing, relatively than articulated utilizing sliding rivets or leather-based straps).
The protection downside right here is important. Biomechanically, all strikes in shut fight originate from the shoulders and one of many best and most instinctive strikes to make with virtually any slicing or bludgeoning weapon is the falling diagonal strike (in longsword fencing, that is the traditional zornhau, “wrath strike,” however the primary physics of the falling diagonal strike present up mainly all over the place). That strike, aided by gravity and utilizing loads of the physique’s muscular tissues is actually highly effective and extraordinarily harmful (to the particular person being struck) and in addition mainly instinctive. And it’ll fall, if aimed accurately, mainly at the place the neck meets the shoulders, give or take. So armoring that space is de facto fairly essential and historic armors fairly often reinforce that area: early Roman mail armor (the lorica hamata) was doubled over that area, the thick ‘yoke’ of the Greek tube-and-yoke cuirass protected the identical space, and within the excessive Center Ages that space would been protected each by the mail of the hauberk (the coat) but in addition by the hanging mail of the aventail (extending down from the helmet). And as soon as plate protections are again on the desk, you shield that area with the higher part of pauldrons or spaulders.
By shifting the pauldrons out to the higher arm, that area is left virtually fully unprotected, or protected solely by the highest of the cuirass. As an alternative, loads of these designs create what’s mainly a ‘shot lure’ the place a descending diagonal blow goes to hit the shoulder (in a much less armored place) after which catch on the pauldron, stopping the weapon from sliding off. Which will matter much less for armor penetration, nevertheless it issues rather a lot for hooking and pulling, that are essential components of loads of close-combat.
Lastly, can we simply word that Armor H is simply usually horrible? I’m unsure what NPCs put on this design, however it’s out there to the participant and is only a mess. We’ve received some form of padded puffy textile below the armor that each doesn’t seem like a non-synthetic cloth and in addition doesn’t seem like precise padded armor. After which we have now a steel cuirass which inexplicably leaves little openings on the facet to permit an enemy’s sword or arrow easy accessibility to your lungs. In the meantime, the decrease legs (much less essential) have huge greaves whereas the higher legs (extra essential) are fully unarmored. In the meantime for all of that lack of protection, there may be nonetheless a pointy, angled strong downward projection, secured by rivets, over the groin to make it possible for sitting or using a horse is as uncomfortable as humanly potential. I’m actually a bit baffled by it.
However let’s shut out with one thing optimistic to say.
The Makes use of of Textiles
One factor about Veilguard‘s armor decisions is that they’re so various that you just get some actually fascinating designs that I do suppose have fascinating concepts that I need to see percolate into the broader serious about fantasy designs, though I form of hope we’d anchor them of their authentic historic exemplars, relatively than their fantasy shows. As famous above, one of many huge challenges these artists face is the demand to create rather a lot of visible curiosity of their tools, which could be difficult with alwyte armor that’s largely simply shiny metal.
![](https://i0.wp.com/acoup.blog/wp-content/uploads/2025/02/DAVG-Coats-and-Cloaks.png?resize=1013%2C719&ssl=1)
The factor is, this was a historic downside too. Troopers and warriors in costly armor wished to look spectacular. In addition they wished to be individually recognizable in loads of circumstances. And so there have been loads of options to attempt to add shade and curiosity to their battlefield package in a method that might render them recognizable and spectacular wanting.
One of many normal methods of doing this, traditionally, was to change the form and shade of the textile components of the panoply, relatively than the steel ones. In medieval Europe, the style for alwyte armor comes comparatively late, actually: for a lot of the Center Ages, it was as a substitute widespread to cowl the steel components of your armor with textile. You would possibly, for example, put on a tabard, jupon or a surcoat – a textile garment, usually elaborately embellished, with the colours or arms of your loved ones – over a mail hauberk or coat of plates. That textile may then, in fact, be dyed or embroidered or embellished in any variety of methods. Certainly, early plate cuirasses have been usually confronted on the surface with brightly coloured textiles relatively than left ‘white’ (with the steel displaying).
One possibility for visible curiosity that I’m shocked extra video games don’t imitate is the Japanese jinbaori, a sleeveless vest or coat typically worn (as an elective factor) over a samurai’s armor. I suppose that’s the route Armor M goes as effectively: you’ll be able to see the plate cuirass beneath, however then it’s coated by a sleeveless coat. Jinbaori, so far as I do know have been usually shorter, extra vestlike, however I’ve seen longer examples that seem like they ran all the way down to the knees, so the size of the coat on M isn’t an issue (although it has loads of layers and will get visually complicated a bit. Likewise, it appears to be like like, relatively than do minimize outs from the breastplate, as a substitute the massive shadowdragon crest within the middle of the breastplate is framed by an out, ornamental textile layer to the armor, which might work and was achieved. It’s not excellent (the breastplate has that odd groin-remover sharp projection at its base as a result of we nonetheless haven’t found out tassets and faulds), however Armor M was one among my favorites.
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In the meantime, Armor Okay exhibits another choice. I believe this was an effort to convey ahead a number of the type of a lot of Inquisition‘s participant armors, which featured lengthy coats over comparatively modest breastplates. Okay is way from excellent right here – the breastplate has an odd minimize down the middle (however is clearly steel and glossy) and you’ll see the “we don’t know what to do on the waist so we added eight belts as a substitute” resolution getting used right here too. Now in follow, textile clothes over armor – like a surcoat – tended to shut on the entrance; I can perceive why builders don’t need to go that method, as a result of it hides the armor and introduces a scarcity of readability as to if a given outfit is or isn’t armor. So I’m a bit forgiving of the open-coat strategy; once more, I feel working from historic jinbaori might be the proper thought right here.
Lastly Lucanis there within the middle with Armor L exhibits another choice, carrying each a shawl for a spot of lighter shade, however carrying his coat beneath his plate cuirass. This explicit configuration, of a plate cuirass worn over a thick leather-based coat was a standard early fashionable setup, as armor – being made thicker and thicker to withstand bullets – began to drop every part however an important parts. Usually in Europe that coat would have been product of buff leather-based, which tends to come back out a really distinctive orange-brown because of the therapy course of and tended to be left that shade, however there’s no motive your fantasy atmosphere can’t produce other colours to work with and on this case, they wished to maintain Lucanis’ theme colours that are blues.
However the level I need to make is that whereas none of those outfits is excellent (although L is definitely fairly rattling good), all of them present choices for including a lot of visible curiosity by means of ornamental textile armor components – a quite common historic resolution! – with out essentially damaging the performance of the particular steel armor.
Conclusions
General, Veilguard takes a ‘shotgun’ strategy to armor and outfits, with loads of completely different kinds and approaches, a pointy break with the earlier Dragon Age video games, which tended to hew to only a handful of kinds, be it the ‘home type’ of the primary two video games or the ‘breastplate below leather-based jacket’ motif of Inquisition. Naturally that shotgun strategy produced some absurd armors, but in addition a couple of good ones.
However what I feel it revealed most is the diploma to which this design course of, as with film and TV costume armors, has turned in on itself, endlessly riffing off of different fictional armor. A part of the explanation, as an apart, that I feel video video games usually mess up tassets, faulds, pauldrons and spaulders is that these are parts which are laborious to fabricate in the actual world cheaply utilizing pressed plastic and different low-cost supplies and in consequence they are usually achieved poorly in live-action movie and TV. After all, animation doesn’t have the identical limits, but when the character design staff is riffing off of Recreation of Thrones as a substitute of the arms and armor collections on the MET or the Wallace Assortment, they’re going to import these corner-cutting practices all the identical, although they’re pointless, wanting foolish and low-cost.
Paradoxically, as I’ve been scripting this, Kingdom Come: Deliverance II simply got here out and I’ve simply began enjoying it. I’ve no overview ideas about it but (although my sense from others is that it avoids a number of the historic missteps of the primary recreation, providing much more depth to the big selection of individuals and lives one would possibly see in medieval Bohemia), however one factor it shares with its predecessors is a steadfast dedication to utilizing historic armor designs. Admittedly, they fudge the chronology a good bit, with some tools displaying up being both most likely a bit too previous or a bit too new (e.g. some rounded-visor bascinets displaying up a couple of many years too early), however I don’t suppose anybody actually minds that form of restricted fudging. I actually don’t.
As an alternative, what I discover putting already about that recreation’s strategy is how really utilizing historic armor designs relatively than fantasy designs solves so most of the issues one would possibly face. The issue of growing visible curiosity is fastened by ornamental surcoats and jupons; many characters are immediately recognizable, even in full armor, as a result of their armor is distinctively coloured and embellished.
One other pattern in fantasy RPG armor has been the transfer away from parts to having only a single armor slot. TESIII: Morrowind‘s armor got here in 10 mix-and-match slots; by TESIV: Oblivion that was simply 5 and by TESV: Skyrim simply 4, with bracers, pauldrons, and the cuirass all being merged collectively. Veilguard has a single ‘armor’ for look which incorporates every part however the helmet. The same old justification for that is that in any other case it’s actually laborious to get all the varied armor items to ‘play good’ with one another with out clipping; by limiting the mixtures, the builders can higher management how the armor all matches collectively.
However precise historic armor was designed with a level of ‘combine and match’ in thoughts. Certainly, event armor usually included ‘items of change’ – alternate parts for various occasions or makes use of which may very well be swapped out and in. Anchoring the presentation in historic designs thus permits for a system the place the assorted items ‘play good’ collectively as a result of they have been designed to take action in the actual world with out overly limiting mobility. KC:D2, for reference, has twelve armor slots, layered over one another, representing pretty effectively the essential parts of c. 1400 heavy armor.
In brief then, I need to encourage fantasy artists and designers, for each form of manufacturing – movie, video video games, or simply 2D art work – to spend much less time one another’s fantasy work and extra time historic armor. Quite a lot of at the moment’s fantasy armor tropes come out of the Nineteen Eighties and Nineteen Nineties early years of Dungeons and Dragons when it was a lot more durable to get good data and particularly good photos of historic armor. However that’s modified! Quite a lot of museum collections are on-line now with photos. The most effective factor is, that additionally enables you to broaden past Europe: there are fascinating armor designs from all the world over which nearly by no means present up in these settings. South Asian-style mail with mirror plates, for example, or Chinese language-style lamellar, or the otherwise constructed and completely superior wanting Japanese lamellar. Heck, even within the European custom there are cool armor varieties which nearly by no means present up in fantasy fiction, just like the oft-overlooked brigandine.
The armor design language developed over the previous c. 3,000 years globally is each far richer but in addition deeper, knowledgeable by a wider vary of considerations of practicality and ornament, than the final twenty years of fantasy movie and on-line character artwork. Because of on-line collections and higher publications, loads of that selection is out there to you and loads of information about how and why these armors labored the best way they did can be accessible. You’ll get higher designs in case you use it!