The Tempered Monsters in Monster Hunter Wilds are the hardest of the bunch. Survivors of many battles, they pose the largest menace as soon as you’ve got reached the endgame portion of the marketing campaign. In addition they give you with the perfect rewards doable, so it’s best to positively monitor them down. Our information discusses the way to get rid of these targets so you may craft high-end gear referred to as Artian Weapons.
What are Artian Weapons and Tempered Monsters in Monster Hunter Wilds
Tempered Monsters and Artian Weapons turn out to be accessible as soon as you’ve got accomplished Chapter 4-3: Wyvern Sparks and Rose Thorns. This is a fast abstract:
- Chapter 3-5: Monster Hunter is the conclusion of the story correct.
- Once you’re performed with the story, quests turn out to be extra free-form. You merely have to take out targets and full quests so you may proceed to extend your Hunter Rank.
- Upon reaching Hunter Rank 20, you are given the Wyvern Sparks and Rose Thorns mission, which takes you again to the Ruins of Wyveria.
- This leads you to a battle towards a Lala Barina that you simply’re monitoring, in addition to a Guardian Fulgur Anjanath, the primary Tempered Monster kind that you simply encounter.
The way to monitor down Tempered Monsters
The Monster Hunter Wilds Tempered Monsters supply probably the most troublesome bouts within the sport. These creatures are battle-hardened, as you may see by the scars and previous wounds on their our bodies. They’re more durable in comparison with regular variants, so do not underestimate them.
When you plan on monitoring down a Tempered Monster, you are able to do so by opening the world map biomes to see which of them are at present energetic in a selected location. You will additionally discover {that a} blue glow/waypoint leads you to those targets, versus the green-colored trails for different creatures or gadgets.
Tempered Monster supplies
The explanation why you wish to get rid of Tempered Monsters everytime you see them is as a result of they grant the standard loot from their species, in addition to endgame supplies. These are used to craft Artian Weapons in Monster Hunter Wilds–i.e. rank 6, 7, and eight (at present the very best tier within the sport).
As soon as you’ve got collected sufficient supplies, discuss to Gemma at your base and choose the Forge Artian Weapons possibility. You will discover some key variations right here.

The way to craft Artian Weapons
The method of crafting Artian Weapons is vastly completely different in comparison with Low Rank or Excessive Rank armaments. This time, you’ll want to choose three elements to develop a viable mixture. Listed here are just a few reminders:
- Chances are you’ll solely choose elements which have the identical rarity–i.e. rank 6, 7, or 8.
- Elements have an elemental property or a standing ailment property.
- When you choose two or extra supplies with the identical properties, the weapon good points that impact. If all three supplies have completely different properties, then the consequence shall be a non-elemental gear piece.
- Instance: 2x Thunder and 1x Sleep ends in a weapon with the Thunder component. Nonetheless, in case you choose 1x Thunder, 1x Sleep, and 1x Dragon, then the mixture would yield a non-elemental consequence.
It is also price noting that weapon classes require completely different half classifications:
- Nice Sword – Requires 2x blade and 1x tube.
- Lengthy Sword – Requires 1x blade and 2x tube.
- Sword & Defend – Requires 1x blade, 1x tube, and 1x disc.
- Twin Blades – Requires 2x blade and 1x disc.
- Hammer – Requires 2x disc and 1x tube.
- Searching Horn – Requires 1x disc and 2x gadget.
- Lance – Requires 1x blade and 2x disc.
- Gunlance – Requires 2x disc and 1x gadget.
- Change Axe – Requires 2x blade and 1x gadget.
- Cost Blade – Requires 1x blade, 1x disc, and 1x gadget.
- Insect Glaive – Requires 1x blade, 1x tube, and 1x gadget.
- Mild Bowgun – Requires 1x tube and 2x gadget.
- Heavy Bowgun – Requires 1x disc, 1x tube, and 1x gadget.
- Bow – Requires 2x tube and 1x gadget.
That does it for our Monster Hunter Tempered Monsters and Artian Weapons information. As soon as you’ve got crafted a few these high-end armaments, preserve eliminating more durable creatures so you may proceed to extend your Hunter Rank.
Quickly, rarer and harder Tempered Monsters will seem. After all, this additionally implies that you’ll create rank 7 and, finally, rank 8 gear items.
Want extra ideas as you proceed combating lethal creatures and enterprise into lands unknown? We have you lined in our Monster Hunter Wilds guides hub.