The Murderer’s Creed collection is usually praised for its stealth-action gameplay and iconic protagonists, however it will be honest to say that its biggest achievements lie in recreating sprawling historic settings for open-world exploration. Practically 20 years since its debut, Ubisoft is now taking the collection to historic Japan with Murderer’s Creed Shadows. It is a setting that many followers of the collection have wished to see, and at present having fun with elevated reputation resulting from FX’s current television collection Shogun.
Whereas the historic setting of Japan has been the topic of many video games, significantly the likes of Ghost of Tsushima and Sekiro: Shadows Die Twice, seeing it via the lens of Murderer’s Creed is fascinating. In any case, this can be a collection that blends historic political conflicts with sci-fi and action-laden twists and the method lends a chance to highlight some typically understated parts the historical past and politics of the period, whereas additionally reveling within the collection’ type of stealth gameplay and open world motion.
Although the shift to historic Japan appeared like an apparent flip for the collection (ninjas seem to be a pure match for the Order of Assassins), the builders at Ubisoft Quebec expressed that—similar to earlier entries—bringing the collection to Japan required schooling and a necessity to spotlight totally different views of the period.
Talking with artistic director Jonathan Dumont throughout a go to to Ubisoft Quebec in early 2025, he defined what drew the workforce to the setting, given it was historic interval of nice change.
Why Murderer’s Creed lastly went to Japan
The collection featured a number of protagonists for Syndicate, Odyssey, and Valhalla, however Murderer’s Creed Shadows goes about it otherwise by specializing in two unique characters with totally different gameplay kinds and totally different views on the altering period of Japan. The principle narrative facilities on the historic African samurai Yasuke (performed by Tongayi Chirisa) and his new life in Japan, and Naoe (performed by Masumi Tsunoda), a feminine ninja in search of to stay as much as her household’s legacy to hunt revenge, all set in opposition to the backdrop of the rising conflicts of the Sengoku interval, with historic figures akin to Oda Nobunaga, Tokugawa Ieyasu, and outdoors Western influences paving the best way for radical change in Japan.
“You at all times attempt to search for the factor that grabs you as a creator. For Murderer’s Creed Odyssey, we selected Greece as a result of we discovered the pull was the philosophy of that point, and that it was an period the place that departed the land of myths to an age of reasoning with folks like Socrates changing into extra identified,” stated the artistic director. “So with Japan, what us was the nuance of the period’s communities and the totally different sides of every thing. It was a morally gray time interval and the beginning of a worldwide battle in Japan as Western nations have been coming to the nation throughout that period of unification.”
In accordance with Dumont, a few of the the explanation why Ubisoft hadn’t made an Murderer’s Creed recreation set in Japan sooner have been timing, developer availability, and limitations of the tech to fully realize feudal Japan’s architecture and surrounding wilderness that modifications with in-game seasons. With Shadows, the builders not solely noticed a chance for the collection to highlight this period of Japan, but in addition showcase the environment and altering tradition of a rustic after the Western world solid its sights on it—all honed via the lens of Murderer’s Creed and its concentrate on historical past’s secret assassins.
“This setting was such a pivotal time in Japan’s historical past, and the nation grew to become a melting pot, and life modified so dramatically throughout these 30 years of unification,” stated the artistic director. “Cities have been being constructed round castles, the samurai went from being guardians defending [rural property] to changing into now centered across the metropolis, and it additionally led to urbanization—like commerce modified fairly a bit as a result of there was such a requirement at struggle, and so the retailers at the moment grew to become very wealthy, and so they climbed the social ladder. All that made it such an fascinating period to probe for Murderer’s Creed.”
This side of cultural change and alternate is mirrored in Yasuke’s story, one of many central characters of Shadows and the collection’ first protagonist based mostly on an actual individual. Through the recreation’s prologue, gamers see him as an enslaved individual dropped at Japan by Jesuit missionaries, and on the opening stroll to Oda Nobunaga’s compound, residents view him as a curiosity and touch upon his black pores and skin. After assembly with the feudal lord, Yasuke ultimately begins a brand new life in Japan and trains as a samurai below Nobunaga, which units him on a path to partnership with Naoe as they navigate Fifteenth-century Japan.
Sadly, Yasuke’s look has garnered consideration from certain corners of the internet who neither respect his inclusion as a protagonist within the recreation nor his place in actual historical past— even supposing he is already appeared in different video games like Nioh and Samurai Warriors. What this inherently racist criticism from these communities fails to think about is that Yasuke’s place throughout this time interval makes a compelling case for him as a protagonist and places him very a lot according to Murderer’s Creed’s concentrate on the unusual, secret historical past of humanity.
Picture through Ubisoft.
Picture through Ubisoft.
Furthermore, the builders felt Yasuke’s expertise as a foreigner in Japan would enable a worldwide viewers of gamers to see themselves in his journey as he immerses himself within the tradition of the nation.
This method has precedent within the realm of widespread fiction. James Clavell’s 1975 guide Shogun and the 2024 TV collection of the identical title introduce the fictional British sailor John Blackthorne (himself based on historical figure William Adams) as an viewers point-of-view character.
Turning into college students of historical past
One explicit element that Dumont highlighted in the course of the manufacturing was that Yasuke actor Tongayi Chirisa embodied the sort of mindset that they wished for the character, possessing an open thoughts and a “scholar’s mentality.” This was the sort of side that they wished for the character, but in addition a perspective that he wished the builders to have as properly when making an attempt to develop Japan for AC.
“I at all times consider making video games like these as going again to high school; you must return to the educational course of—you look again on what you realize, then take a look at what you are studying, after which examine that to what’s on the market in popular culture,” stated Dumont. “So it is actually about being college students ourselves, making an attempt to study as a lot as attainable and being humble about it. It may be troublesome to painting someone else’s tradition, so that you attempt to have lots of people who can inform you or enable you make the appropriate selections. Touring to Japan was superior, working with the specialists was nice, and all that modified how we seen the setting and the way we developed it as properly.”
Alongside Yasuke is Naoe, the second playable protagonist who focuses on stealth gameplay and the standard ‘murderer’ expertise. In a method, Naoe is an outsider like Yasuke, and her expertise represents the non secular and emotional component of the sport that highlights the concord between nature and humanity.
One in every of Naoe’s aspect actions hidden all through the open world are meditation rituals, which open up aspect missions to see her progress as a ninja from her father’s coaching. One main exercise that gamers can interact in is the city builder, an Animal Crossing-style mode specializing in constructing a neighborhood of allies and making a city of your individual. On this method, gamers will have the ability to see the main points of the structure and tradition of the time, in addition to how folks discover unity throughout troublesome instances.

Picture through Ubisoft.
Picture through Ubisoft.
“Engaged on this recreation utterly modifications how we understand structure, and the way a lot nature and humanity are linked collectively in concord in Japan,” stated Dumont. “If you go into temples and shrines and the wilderness, it’s extremely clear that there is a robust reference to every thing. We did not perceive at first of this venture, however as we did our analysis in Japan, we realized we wanted to focus extra on that. So, every thing, we have been like, “Oh yeah, okay! We have to spend extra time on that,” and it is made our expertise all the higher.”
In a transparent shift away from 2020’s Valhalla, Shadows focuses on a extra tightly designed world, which goals to place a transparent highlight on a interval of Japan that is opening itself as much as the bigger world and the way the protagonists construct up a neighborhood. In accordance with Dumont, this all faucets into the sport’s core themes of unity and neighborhood, which he says is “the significance of taking good care of one another.”
Whereas Murderer’s Creed Shadows does concentrate on the standard AC type of expertise the place gamers interact in brutal fight, pull off assassinations of key targets, and parkour throughout an open-world throughout a chaotic interval, the deep historic analysis creates a surprisingly inviting and healthful tone, one which breaks new floor on this planet of video games impressed by the dramatic historical past of Feudal Japan.