In a latest interview with VG247, Josef Fares, Director of Hazelight, the studio of the upcoming action-adventure Split Fiction, mentioned the creation of the sport, its use of distinctive mechanics and facet quests, and his ideas on how the sport business ought to develop as a complete.
The Director talked in regards to the repeated use of mechanics, which is rare for Hazelight video games. As a substitute, the corporate’s tales are primarily based on implementing distinctive options. Additionally, Cut up Fiction has facet quests, however they’re non-compulsory for gamers: