Abstract
- Life is Unusual: Double Publicity was met with blended evaluations and heavy criticism from followers when it launched final yr.
- It appears it did not promote significantly properly, both, as Sq. Enix has labelled it a “massive loss”.
- Double Publicity’s disappointment was revealed throughout a latest monetary report.
Square Enix‘s newest monetary report has revealed that Life is Strange: Double Exposure was a “massive loss” for the corporate, making a sequel look unlikely.
When Life is Strange: Double Exposure was first revealed as the long-awaited return of Max Caufield, it appeared prefer it’d be a slam dunk for followers of the sequence. Positive, there have been questions on how it would handle the first game’s big choice, however bringing again the heroine that began Life is Unusual within the first place appeared like a surefire guess.

Associated
Life Is Strange Is Secretly One Of The Most Influential Games Of The Decade
Much less mechanical and extra emotional, Life is Unusual’s framework might be discovered throughout dozens of video games this previous ten years.
That wasn’t precisely the case at launch, although. Double Exposure was met with mixed reviews from critics and confronted even harsher criticism from followers of the sequence, who actually hated how the game handled Max and Chloe’s relationship and the sequence’ total tone and canon. It appears these marks towards it have made a heavy impression on gross sales.
One other Life Is Unusual Seems Unlikely, As Sq. Enix Admits Double Publicity Was A “Giant Loss”
As pointed out by ResetEra user Kirby64 and as originally reported by Japanese analyst Hideki Yasuda, Sq. Enix’s president, Takashi Kiryu, simply shared the corporate’s latest monetary ends in a briefing. Whereas most individuals are centered on the declare that Last Fantasy 16 solely bought between 500k and a million within the final yr, there’s worse information for Life is Unusual followers.
According to Yasuda, the monetary stories verify that Life is Unusual: Double Publicity’s gross sales have been a “massive loss” for Sq. Enix, one thing that was solely made up for by the Dragon Quest 3 remaster. Particular numbers for Life is Unusual weren’t revealed, however it’s clear that it did not promote all too properly.
This does not come as a lot of a shock contemplating the destructive reception to the sport from long-term Life is Unusual followers, however there was clearly some confidence that the sport would do decently. In the course of the credit, a message popped up claiming that “Max Caufield will return”, something that now seems a lot less likely.
Sq. Enix sadly wasn’t taking questions throughout this monetary report, so the main points are slightly slim relating to Double Publicity’s efficiency proper now. All we all know is that the corporate wasn’t pleased with the outcomes and considers it a “massive loss”, a label that it’s previously used on games like Guardians of the Galaxy and even among the Tomb Raider titles.

Subsequent
Don’t Worry, AI Aloy Isn’t Taking Over The Horizon Series
As soon as once more: no person preferred that.