For the primary time, I went to what I assume may be thought-about because the mecca for gaming today in Gamescom, though I wasn’t there to see the video games however the gaming audio {hardware} that was there.
Primarily, it was JBL and the three new headsets that I saw – though weirdly sufficient there wasn’t actually an opportunity to listen to them – however in case you didn’t know, JBL launched three new fashions in its retooled Quantum gaming sequence in Quantum 950, 650, and 250 headphones. And all three have spatial audio assist.
Spatial audio makes its method to gaming
This was alongside the announcement of Sony’s INZONE H9 II, which appears to be constructed across the core efficiency of the WH-1000XM6; and Beyerdynamic’s MMX 150 and MMX 230 headphones (I examined the MMX 200 when it launched).


It’s (principally) transferring away from the RGB lighting that seemed these peripherals have been extra youngsters’s toys than hardcore avid gamers; to a stance the place these headphones are “claimed” to provide the edge over different avid gamers, particularly within the aggressive forge of on-line multiplayer. Although if everybody has these headphones, then who has the sting?
Anyway, headphones akin to these aren’t simply boasting decrease latency and extra exact sense of element inside the sport world; they’re additionally touting spatial audio assist.
And that is the place I turn out to be a little bit uncertain about these headphones.
Unrealised potential? Or simply not what we thought it’d be?
Spatial audio is, in my view, not a gimmick; but it surely hasn’t fairly captured the creativeness of the general public at giant. It feels very a lot a function that manufacturers would love you to suppose is essential and can change the way you expertise video games, films, music and so forth, however in actuality it’s simply… high quality.
There are some excellent Dolby Atmos music tracks but it surely all is dependent upon how the observe was mastered (or remastered), and a few tracks don’t make for good bedfellows with spatial audio. There’s software program from just about all the key audio manufacturers that may upmix stereo to immersive, however none of what I’ve heard stands out to be higher than simply listening to the identical observe in stereo.
You’d suppose gaming would supply a greater platform for immersive audio than music and flicks, because you’re already inside a 3D world with depth and sounds that come from in entrance, behind or to your sides.


I do keep in mind enjoying one of many Resident Evil remakes with a Sony Inzone headset and discovering it pleasing (in a irritating means) however was all of it that totally different from enjoying it in stereo, which itself already gives depth and incorporates sounds from round you? If something, spatial audio lacks the element and definition that you just get from a stereo observe.
Audio and gaming manufacturers need you to be additional immersed inside the world you’re enjoying, however options akin to head-tracking don’t really feel as pure to creating that impact. It’s not as if I transfer my head about after I’m gaming – roughly I’m focused on what’s in entrance of me – so this concept of monitoring sounds/conserving them in place whereas I transfer appears fairly… pointless.
It’s not a gimmick, but when something, it takes me out of the sport world and makes me realise that there’s a further layer of artifice that’s there. Some might not discover it and benefit from the side of immersion spatial audio gives, however me? I believe I’ll be enjoying video games with it off somewhat than turned on.