Destiny 2‘s upcoming growth, The Fringe of Destiny, launches at an unsure time within the lengthy lifespan of Future 2. It follows the high-octane end result of Future’s first period, The Remaining Form, and a sequence of transitional episodes that tried to tie up some free narrative threads. You would be forgiven in case you fell off of Future 2 after The Remaining Form–after all, ultimate is correct there within the title. Developer Bungie appears to be attempting to stroll a tightrope with this new growth: ideally, The Fringe of Destiny shall be sufficient to convey again lapsed gamers, nevertheless it additionally wants to offer Future 2 a shot within the arm that may hold avid superfans engaged for the foreseeable future.
I not too long ago had the chance to dig into The Fringe of Destiny at a preview occasion hosted by Bungie, and after round eight hours of gameplay, I can confidently say that the growth’s huge adjustments convey new life to the sport. Its marketing campaign takes some huge swings with its environmental puzzles and new strategies of traversal, and it overhauls Future 2’s core gameplay to make it considerably extra streamlined and understandable. It stays to be seen if that is sufficient to revitalize Future 2 with the numbers it as soon as had or reinforce the sport’s standing as a live-service powerhouse, nevertheless it is sufficient to make me need to play extra.
The Fringe of Destiny is headlined by a narrative marketing campaign that takes gamers to Kepler, a brand new location positioned on the far fringe of the photo voltaic system. Following the conclusion of the story of the battle between the Traveler and the Witness in The Remaining Form, The Fringe of Destiny shifts narrative focus to The 9, shadowy supernatural beings that predate the Traveler’s arrival within the photo voltaic system. As a substitute of powers linked to Mild and Darkness, which outlined all of Future’s earlier expansions, The Fringe of Destiny introduces powers associated to darkish matter–which, in Future’s universe, is a usable useful resource that permeates Kepler. The narrative that unfolds options new civilizations, enemies, and a bearded and hipster-glasses-wearing human with an enigmatic backstory and unsure motives named Lodi.
I spent my time exploring Kepler and interesting with the early a part of the growth’s story, and whereas I discovered a number of the narrative hooks intriguing, I used to be most impressed with Kepler’s world design. The distant planetoid is distinct from Future 2’s different areas: The darkish matter seems as yellow-orange fungal growths that cowl lots of the surfaces, serving as natural ornamentation for pink canyons and purple-green tunnels. The place isn’t utterly alien, though–human structure, automobiles, and objects are strewn all through the world, bringing an eerie sense of familiarity to an in any other case international place. Probably the most impactful scenes within the growth comes proper at the start of the opening mission, while you gaze out from a vista at a skybox dominated by a colossal plane provider.
The darkish matter subtle all through Kepler powers the brand new talents that you simply purchase all through the marketing campaign. In distinction to how Future’s subclasses and related expertise have historically centered on fight, Kepler’s “vacation spot talents” (which means they’re solely usable whereas on Kepler) are geared towards navigating environments and discovering secrets and techniques. Whereas platforming and lightweight puzzle-solving have all the time appeared in Future campaigns, The Fringe of Destiny leans extra into environmental puzzles than earlier expansions, drawing straight on Bungie’s previous expertise with Dungeons and Raids. As such, the brand new talents all present methods of transferring by or manipulating ranges.
The primary skill you obtain known as Matterspark, and it transforms your character right into a compact, glowing ball of power. Whilst you can harm enemies utilizing sparks of power jettisoned off of your new spherical kind, the primary objective of Matterspark is to can help you journey by tunnels, air ducts, and tight areas, and to cost up areas all through the world that open doorways or chests. One other skill, known as Matterform, equally offers new technique of traversal, permitting you to control specific components of the environment–such as sheets of metallic or free walls–into short-term bridges and ladders. Many missions that I performed additionally closely used the Relocator Cannon, an merchandise you decide up at sure factors that allows you to create portals to maneuver by in any other case inaccessible boundaries.

These talents are key to Bungie’s objective of constructing The Fringe of Destiny play extra like a metroidvania than a linear, first-person shooter. The developer has, in actual fact, invoked this style a number of instances in its discussions in regards to the growth; sport director Tyson Inexperienced advised me in an interview that the crew was straight impressed by Metroid and Hole Knight when designing the brand new marketing campaign. In my time with the sport, I discovered that these new talents supplied a welcome injection of latest mechanics into the in any other case fairly acquainted Future 2 gameplay. Discovering secrets and techniques and determining how one can traverse by new areas is fulfilling, and the promise of having the ability to return to previous areas to make use of upgraded talents to unlock beforehand unattainable chests provides a enjoyable motive to retread earlier paths and totally discover this new planet.
As is often the case with environmental puzzles in shooters, although, the road between enjoyably difficult and deeply irritating is a skinny one. There have been a number of cases all through my time on Kepler the place I struggled to seek out the precise nooks and crannies that I wanted to maneuver my Matterspark ball into; a few of these moments of fruitless looking actually doubled the size of what was in any other case a compact mission. I used to be taking part in an early construct and Bungie is conscious of a number of the significantly opaque moments of Matterspark traversal, so these could also be improved by launch. I’m cautiously optimistic that the skills shall be a welcome change of tempo, however Bungie is unquestionably taking dangers with a view to shake up Future’s system.


In tandem with the brand new marketing campaign that unfolds on Kepler, Bungie can be implementing important revisions to the core Future 2 expertise. Whereas the adjustments are quite a few, two of the obvious and impactful are an overhaul of the sport’s UI–called the Portal–and the addition of a taking pictures vary.
These might sound like marginal updates, however in a sport as advanced as Future 2, they make an enormous distinction. The Portal represents a basic break from Future’s previous, as Bungie is deprioritizing the acquainted locations map and implementing a streamlined menu-based system for choosing and customizing actions. The developer is trying to throw out Future’s pretty obfuscated rewards system and the multi-layered map that has usually hidden actions away in far corners. It’s supplanting them with a system that’s meant to offer quick details about what actions can be found, how tough these actions are, what rewards you possibly can count on upon finishing them, and any highlighted occasions or modifiers they could embrace.
Among the best examples of how the Portal goals to make Future 2 extra digestible for every type of gamers is the way it organizes actions on the premise of the way in which you need to play. As an individual who performs nearly completely solo, I’ve lengthy been pissed off by the way in which that Future 2 hides or discourages actions which can be good for taking part in alone. The Portal improves this by having “Solo Ops” as one among its 4 core classes of actions. Along with curating a set of missions which can be extremely appropriate for brief play classes, the interface additionally made it clear that I might not be punished with lesser rewards or slower development for selecting to go solo. Different classes embrace Fireteam Ops, for Strikes and missions which can be constructed for the traditional three-person Future expertise; Pinnacle Ops, for significantly difficult missions that reward one of the best loot; and Crucible Ops, for PvP gameplay.


The Portal’s different transformative change is the inclusion of a way more in depth set of modifiers and choices that you should use to customise a mission’s problem to your liking. It is a enormous change over Future’s previous, the place missions typically have only some problem settings and little granular management over the gameplay expertise. Now, you possibly can select from dozens of various buffs and de-buffs, evocative of the way in which that discovering Halo’s collectible Skulls unlocked a sequence of choices to tune specific components of the sport. These all have an effect on scoring multipliers, which themselves have an effect on what number of rewards you’ll be able to earn in a mission. Along with permitting high-level gamers to create excessive challenges, it additionally helps you to, for instance, tune issues to make a mission simpler to finish in much less time.
I discovered the Portal genuinely transformative to the Future 2 gameplay loop. Whereas I’ve all the time typically appreciated the usage of the vacation spot map, the enhancements to visibility and customizability that the Portal implements will make the sport extra fulfilling and replayable for a lot of several types of gamers. I even ended up replaying fast missions a number of instances throughout my preview, simply because I used to be invested in seeing how totally different mixtures of modifiers would have an effect on my efficiency, enemy problem, and the rewards I acquired. It was thrilling to attempt to push my limits, and that pleasure was pushed by the truth that I acquired to decide on precisely how I used to be going to get challenged.
The opposite huge change to the core Future 2 gameplay, the addition of a taking pictures vary, is designed to profit each newbie and professional gamers. Future 2’s gear and stats system is very advanced, combining each intrinsic weapon and armor perks, user-selected mods, and improve mechanics. This has resulted in high-level play more and more oriented round build-crafting, or the creation of mixtures of substances and mods which can be most suited to specific duties. Nevertheless, this course of is extra concerned than, say, making a loadout in Name of Responsibility. It may be extraordinarily tough to determine precisely how armor and weapon perks work together, or how marginal will increase in character stats influence one’s efficiency. I’ve performed Future 2 for lots of of hours and I’m nonetheless a relative newbie at build-crafting, as I’ve discovered evaluating mixtures of substances to typically be too tough and time-consuming.


The taking pictures vary is Bungie’s try to encourage gamers to have interaction extra deeply with builds. Positioned in a nook of the Tower, the taking pictures vary lets gamers safely experiment with totally different weapons, gear, and mods to determine precisely how they need to method sure encounters or mission sorts. There are various buttons to hit to alter the taking pictures vary’s setup (you actually shoot buttons to change settings), together with what enemy sorts are included, whether or not a champion spawns, and whether or not the enemies ought to have interaction in fight with you. There’s even a giant scoreboard that tells you precisely how a lot harm per second you may have placed on a goal.
It is a stat nerd’s dream, however additionally it is a profoundly helpful means of studying Future’s extra concerned mechanics. Even within the quick time I spent on the vary, I discovered myself rapidly choosing up on gear complexities that I hadn’t been keen to have interaction with previously. I used to be in a position to fastidiously examine how the perks on the brand new Unique weapons labored, and I discovered how one can match sure mods to considerably improve my fight effectiveness.
There are dozens extra additions and tweaks that Bungie is implementing with The Fringe of Destiny–including a simplification of the armor and energy systems–that I typically discovered to make my gameplay expertise extra fulfilling. Nevertheless, it’s nonetheless unclear if Bungie has completed sufficient to convey again the lapsed Future gamers who’ve fallen off sooner or later over the sport’s lengthy historical past, or to entice new gamers who’ve by no means touched the sport earlier than. Future is a frightening sport in some ways, and regardless of The Fringe of Destiny trying to provoke a brand new, extra welcoming part, there’s loads of narrative and mechanical intricacy that has accrued through the years. Bungie has to discover a solution to concurrently sign that it is a good time to (re)be a part of the Future neighborhood, whereas additionally giving its dedicated gamers each continuity and new treasures to chase.
Within the absence of a very clear break within the type of a brand new sequel, I do not suppose this problem is getting any simpler–and I am unsure Kepler, the Portal, and the Taking pictures Vary will totally remedy it. Regardless of all that, I’m optimistic in regards to the swings that Bungie is taking with the growth, particularly those who overhaul the core sport. You are prone to discover me spending an excessive amount of time fidgeting with weapon mods on the taking pictures vary when The Fringe of Destiny launches on July 19.