With the introduction of Promotion and Regulation of On-line Gaming Invoice 2025, there seems to be hypothesis amongst stakeholders. By proposing a blanket ban on on-line cash gaming whereas selectively encouraging e-sports and informal video games, GoI’s intent appears inclined extra in direction of prohibition than regulation in disguise. This method might fail to handle the sources of hurt whereas undermining the home gaming ecosystem that India has progressively constructed.
It’s plain that the Invoice’s intentions are properly positioned, because it makes an attempt to handle issues of habit, client safety and prevention of cash laundering. Nevertheless, in follow, it might inadvertently create an unlawful betting financial system and encourage the playing {industry}. This may increasingly undermine India’s home gaming sector and its digital Make in India ambitions.
The areas of concern embrace:
Disadvantages Indian innovator
e-Sports activities and informal gaming sectors are dominated by worldwide giants, whereas India’s home gaming corporations are within the skill-based cash video games area. Out of India’s 488 mn gamer base, greater than 155 mn are engaged with real-money gaming (RMG) sub-segments like fantasy sports activities and different transaction-based video games, making it the biggest phase within the nation’s gaming financial system. This might distort the market underneath the guise of client safety.
Furthermore, by equating legit companies with playing, the Invoice dangers setting a harmful precedent that not solely undermines judicially recognised distinctions between video games of talent and video games of likelihood, but in addition violates the constitutionally assured proper to commerce and occupation underneath Article 19(1)(g), thereby affecting a number of stakeholders who’ve constructed a price chain round this sector.
Overlooks cash mechanics in informal gaming
The Invoice overlooks real-money mechanics in informal gaming, social gaming and video gaming. If habit and overspending are the priority, the true hazard lies in in-app purchases, microtransactions and loot packing containers, that are key options embedded in such video games. These monetisation fashions depend on psychological nudges that resemble playing mechanics. Gamers routinely spend on skins, upgrades and loot packing containers, which use triggers that encourage repeat spending, as urged by the 2023 IAMAI report.
Belgium and the Netherlands have categorised loot packing containers as playing and imposed bans. In the meantime, Japan enforces strict disclosure norms with out prohibiting the mechanic altogether. India ought to analyse these fashions and adapt them whereas protecting in view indigenous ecosystems.
Prohibition doesn’t work
As a substitute of lowering hurt, prohibitions create black markets which can be tougher to control and much riskier for customers. In states the place RMG is banned, akin to Telangana, over 3,900 betting platform-related violations have been documented in 2025. Moreover, 25 celebrities and influencers confronted costs for endorsing prohibited betting platforms.
Furthermore, prohibition dangers discounting the judgement of grownup avid gamers. Many view RMG as a type of leisure or leisure and will have the best to make that selection underneath a regulated regime. Regulation should keep away from paternalism, offering safeguards with out underestimating consumer company.
Ability vs likelihood
Courts have reiterated that video games like rummy and fantasy sports activities contain a considerable diploma of talent and can’t be equated with playing. By placing all on-line cash video games into the identical class, the Invoice ignores judicial precedent, stifles skill-based industries and chills investor confidence in a fast-growing digital sector. By equating the 2, it erases this intelligible distinction and treats legit skill-based industries as in the event that they have been indistinguishable from betting or lotteries.
Weak framework
Whereas the Invoice hints on the creation of a central regulatory authority, this stands in stark contradiction to MeitY’s 2023 modification to the IT Guidelines 2021, which had envisioned industry-led self-regulatory our bodies with GoI oversight. The sudden pivot to a stringent central authority displays a dichotomous method. As a substitute, GoI may have institutionalised accountable gaming measures, mandated transparency and created safeguards for susceptible teams akin to minors. Such a mannequin would align higher with world finest practices and stability innovation with client safety.
Going ahead, GoI should:
- Create a clear system that mandates disclosure of odds, pricing and spending limits on loot packing containers and in-app purchases.
- Provoke age-appropriate safeguarding protocols with verification mechanisms and parental oversight in instances of minor avid gamers.
- Undertake a self-regulatory mannequin the place compliances are monitored by an impartial regulator. Collectively, these measures can assemble a clear, user-friendly and accountable ecosystem.
To achieve Aatmanirbhar Bharat, GoI should try to make India a hub of a world-class gaming ecosystem. Consumer safety should associate with technological innovation to uphold the essence of Viksit Bharat.