Herbs are a giant a part of your quest by Kingdom Come: Deliverance II. Henry enters the sport as an skilled alchemist, which helps you to use native flora to create quite a lot of poisons, potions, and luxurious items. Each area of wildflowers is a possible bounty of sources.
There are a complete of 16 accessible herbs in KC:D2, that are tracked in your Codex from the beginning of the sport. Whereas many concoctions require different components, corresponding to foraged mushrooms or animal components, the majority of your alchemy is finished with foraged or bought herbs.
There’s a seventeenth herb, feverfew, which you’ll find in just a few locations out on the planet just like the west finish of Semine. Nonetheless, at time of writing, the one use for feverfew appears to be for a tonic that is used precisely as soon as, for a narrative objective, and at no different time.
Flower Energy
Even with perks like On the Poacher’s Path, herbs are usually not a money machine. You may make an honest nest egg early within the recreation by clearing out all of the weeds in Troskowitz and promoting them to the dealer and/or apothecary, however as soon as you’ve got received some momentum, there are better ways to make fast cash.
Each recent and dried herbs go unhealthy over time, though they do not achieve this shortly. Dried herbs have a shelf life akin to gravel and might keep usable for in-game weeks, whereas recent herbs will drop to zero worth after roughly 2 days in Henry’s stock.
You additionally begin to undergo penalties to potion energy for those who use outdated herbs. There does not look like some extent at which the method really fails, however crafting with outdated herbs (~30% remaining Period) by no means appears to lead to something apart from a Weak potion.